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Subject: Re: minmax

Author: Marc van Hal

Date: 16:05:04 05/28/01

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On May 28, 2001 at 15:25:03, Robert Hyatt wrote:

>On May 28, 2001 at 12:19:21, Marc van Hal wrote:
>
>>I did read in crafty's source code that minmax is used to determine if a piece
>>is attacked or not.
>>My question actualy is if you block this option on a to early point,
>>you handicap the program and is it for this reason why 0-0-0 is not played by
>>programs in the game Nimzowitsch- Alapin
>>Also if you play quick games or tournament games the threath of capture should
>>lay on an other valeu.
>>Also with  new faster hardware this kind of search is to my point of vieuw more
>>a handicap then a solution
>>
>>Ofcourse I am not a programmer yet but this where questions wich came up when I
>>did read about this min-max search.
>>
>>I am verry intrested i your answers.
>>
>>Marc van Hal
>
>
>Everybody uses minimax search, with alpha/beta pruning.  In the SEE code you
>are looking at most likely, there is no _search_ being done.  The pieces
>bearing on a particular target are enumerated in increasing value of piece
>order, then the 'minimax' result of that potential sequence of captures
>determines who would stop first if anybody...
>
>It has nothing to do with the search, however, it is used to order the
>moves only.

No i ment the threath of capture is endles .
Aswell as the threath of attack and defence. (It also can determine if it's
better to build the position a litle more before you attack or just at once.
mostly wen the atack or defense is build up a bit more the attack becomes
stronger for the side with the better position.

But sory when I was completely wrong.
Just wondering

Marc van Hal



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