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Subject: Re: A really nasty position

Author: Rafael Andrist

Date: 13:41:37 05/29/01

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On May 29, 2001 at 14:21:13, Peter Fendrich wrote:

>This position appeared in an ICC game: Guitje - TerraPi
>
>[D]2r3kb/5q1p/4pPp1/1p1pP3/p2P2Q1/PrP5/1P3R1R/2B3K1 w - - 0 42
>
>the last move from Terra was 41... b5

was it b7-b5 or b6-b5? (because there's no e.p. field in your FEN I guess it was
b6-b5) I would like to test this position too with my prog.

>Some moves earlier when white made g6, Terra decided to move the bishop from g7
>to h8.
>Both Rb3 and Bh8 are locked in and Terra is absolutely unaware of the
>hopeless situation. Yes, Terra lost...
>
>I see two different but connected problems for computer programs here:
>  - the closed position itself
>  - the two blocked pieces.
>
>How do you solve/avoid positions like this? Terra has about equal eval for this
>position.
>It is of course possible to punish pawn chains like this in order to avoid
>closed positions but is that really a solution and how to deal with blocked
>positions?

My program didn't get in such a kind of position until now, so I have no code to
handle this. But my program has code to avoid blocked pieces.

I do not use mobility, but some other things like field controlling, so I have
only a little statical plus for white: 14 centipawns. This is caused by my king
safety evaluation, which shows that the black king is in danger. My prog
immediately starts a king attack, but only with a little plus score. Here's the
output, if you're interested (in german notation):

1 ply   Lc1-h6  N:       39     Q:      192     H:        0     Value:     24
        Lc1-h6
2 ply   Lc1-h6  N:      170     Q:     2540     H:       39     Value:     23
        Lc1-h6 Tc8-c6
3 ply   Lc1-h6  N:     1637     Q:     3343     H:      573     Value:     32
        Lc1-h6 Tc8-c6 Dg4-d1
4 ply   Lc1-h6  N:     6403     Q:    45428     H:     2250     Value:     29
        Lc1-h6 Tc8-d8 Dg4-d1 Df7-c7
5 ply   Lc1-h6  N:    63144     Q:   172745     H:    25974     Value:     43
        Lc1-h6 Tc8-d8 Dg4-h4 Td8-c8 Lh6-g7
6 ply   Lc1-h6  N:   143505     Q:   902696     H:    61699     Value:     44
        Lc1-h6 Tc8-d8 Dg4-h4 Td8-c8 Lh6-g7 h7-h5
7 ply   Lc1-h6  N:  1345085     Q:  1978689     H:   495056     Value:     38
        Lc1-h6 Tc8-c7 Dg4-h4 Df7-e8 Tf2-f1 Kg8-f7 Dh4-g4

Nullmove isn't implemented and move orering not perfect, so I have a too high BF
to go deeper.

Rafael B. Andrist



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