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Subject: Re: [DIEP] How DIEP is sailing

Author: Vincent Diepeveen

Date: 14:05:01 05/29/01

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On May 29, 2001 at 14:05:36, Peter Berger wrote:

>On May 29, 2001 at 13:02:43, Vincent Diepeveen wrote:
>
><snip>
>>    round 5 : gambitmaster - diep  1/2-1/2
>>
>>Apologies i forgot which program gambitmaster is, but i can't remember!
>
>Gambitmaster was the handle of the program "Der Bringer" written by Gerrit
>Reubold .
>
><snip>
>>
>>I've had games like that in 1996 and 1997 already. Hard to blame DIEP
>>doing something wrong. It just got lousy search depths. I can at most
>>work a bit harder to limit all the stupid extensions a bit at blitz
>>levels.
>>
>>I find any shot, but getting 8 ply simply isn't enough! I already figured
>>that out in 1997 in the world championship very bitterly, and only
>>can write that again here as being the major problem in this game.
>>
>
>This search depth issue is interesting - how deep did Diep search when it played
>35. ...Rh1 and especially 72. ...Kh8 ? Were those moves played because of 8 ply
>searches ?

i can check in log file small moment.

The move Re1-h1 i got out of my hashtable and i didn't get a new
PV actually there only hashtable line within 0:00 seconds. Also
the 24 seconds it searched there didn't bring a new PV, probably
because it had problems searching the move as it probably
dropped in score...

It was busy 8 ply there by the way score for Rh1 was +1.147

72...Kh8 the same thing happened it had first 9 ply out of hashtable
in 0:00.00 without new moves of course and i had to blitz so
it had 0% chance to get a diff pv out of hashtable as that Kh8
was a truebound score of +1.1

A problem here is that also if it was leading to a draw, that
seeing a repetition score is hard then, because previous searches
it was searching deeper as 9 ply, so it gets some true bounds out
of hashtable then causing the problem.

>pete



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