Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: A really nasty position

Author: Peter Fendrich

Date: 15:41:44 05/29/01

Go up one level in this thread


On May 29, 2001 at 17:19:09, Robert Hyatt wrote:

>On May 29, 2001 at 14:21:13, Peter Fendrich wrote:
>
>>This position appeared in an ICC game: Guitje - TerraPi
>>
>>[D]2r3kb/5q1p/4pPp1/1p1pP3/p2P2Q1/PrP5/1P3R1R/2B3K1 w - - 0 42
>>
>>the last move from Terra was 41... b5
>>Some moves earlier when white made g6, Terra decided to move the bishop from g7
>>to h8.
>>Both Rb3 and Bh8 are locked in and Terra is absolutely unaware of the
>>hopeless situation. Yes, Terra lost...
>>
>>I see two different but connected problems for computer programs here:
>>  - the closed position itself
>>  - the two blocked pieces.
>>
>>How do you solve/avoid positions like this? Terra has about equal eval for this
>>position.
>>It is of course possible to punish pawn chains like this in order to avoid
>>closed positions but is that really a solution and how to deal with blocked
>>positions?
>>
>>//Peter
>
>
>First, this looks dead lost.  I get big scores (>3) after a few seconds and 13
>plies.

Yes it is but the point is that a search is needed and the search finds a
tactical breaktrhrough but that's another story. The problem is the total
unawareness of the situation up til now and the willingness to end up in a
position like this. The fact remains that Terra gives a completely wrong static
evaluation. How about Crafty?

>
>The position you gave is too late to repair.  You have to recognize blocked
>pawns _before_ they are blocked, which means the 'mistakes' were made earlier
>in the game.  I evaluate blocked pawns in Crafty, but I also evaluate pawn
>levers and make sure I keep a pawn break opportunity alive to avoid getting
>into totally closed positions...

I don't like the idea to give punishment for things that theoretical aren't bad.
A closed position can be a winning position even for a computer, if we could
handle it....

>
>Here you should probably find Rxh7 is crushing of course...

//Peter



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.