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Subject: Re: A really nasty position

Author: J. Wesley Cleveland

Date: 16:16:31 05/29/01

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On May 29, 2001 at 16:47:19, Andrew Williams wrote:

>On May 29, 2001 at 16:26:38, Peter Fendrich wrote:
>
>>On May 29, 2001 at 15:42:45, Andrew Williams wrote:
>>
>>>On May 29, 2001 at 15:04:54, Peter Fendrich wrote:
>>>
>>>>On May 29, 2001 at 14:42:43, Miguel A. Ballicora wrote:
>>>>
>>>>>On May 29, 2001 at 14:21:13, Peter Fendrich wrote:
>>>>>
>>>>>>This position appeared in an ICC game: Guitje - TerraPi
>>>>>>
>>>>>>[D]2r3kb/5q1p/4pPp1/1p1pP3/p2P2Q1/PrP5/1P3R1R/2B3K1 w - - 0 42
>>>>>>
>>>>>>the last move from Terra was 41... b5
>>>>>>Some moves earlier when white made g6, Terra decided to move the bishop from g7
>>>>>>to h8.
>>>>>>Both Rb3 and Bh8 are locked in and Terra is absolutely unaware of the
>>>>>>hopeless situation. Yes, Terra lost...
>>>>>>
>>>>>>I see two different but connected problems for computer programs here:
>>>>>>  - the closed position itself
>>>>>>  - the two blocked pieces.
>>>>>>
>>>>>>How do you solve/avoid positions like this? Terra has about equal eval for this
>>>>>>position.
>>>>>>It is of course possible to punish pawn chains like this in order to avoid
>>>>>>closed positions but is that really a solution and how to deal with blocked
>>>>>>positions?
>>>>>>
>>>>>>//Peter
>>>>>
>>>>>Mobility helps a little in this respect. My program Gaviota has an small
>>>>>evaluation where the mobility component is a big % of it. I gives in this
>>>>>position +1.75 for white.
>>>>
>>>>I try to minimise the mobility factor and find other terms in order to achieve
>>>>about the same effect. In many positions a heavy weight on mobility will give
>>>>strange play for Terra. But herre it would help.
>>>>One problem here is the K-positions. Terra gives a lot of punishment for the
>>>>white K position that doesn't have any pawn shelter. In an open position that
>>>>would be ok but here it is not.
>>>>//Peter
>>>
>>>You're right. This is a nasty position.
>>>
>>>PM scores it statically as +0.21 for Black, which is obviously not helpful.
>>>It has the same problem as Terra, insofar as it thinks that White's King is in
>>>more danger than Black's. Part of the problem is that it's difficult for PM's
>>>dynamic king safety factors to kick in. All it can see is that White's King
>>>has less pawn shelter than Black's. How many plies from this position does it
>>>take for Terra to see that Black is in serious trouble? Mine sees White at
>>>+1.5 at depth nine, but that takes 2 seconds even on my Athlon 1200.
>>>
>>>Andrew
>>
>>Terra needs depth=11 to really find that. Between 9 and 11 he is slowly changing
>>his mind. On my PII 300 MHz it takes more than 2 minutes to get it:
>>Depth   Time   Eval   Nodes
>>-----   ----  ----- -------
>>11      2:24    248 8730379 Rxh7 Kxh7 Rh2 Kg8 Qh3 Bxf6 exf6 Kf8 Qh8 Qg8 f7
>>                            Kxf7 Rh7 Qxh7 Qxh7 Kf6
>>//Peter
>
>This is my program's output:
>
> 8=    62     1    124113   1. Rh6 Rc7 2. Rfh2 Qe8 3. Bf4
> 9>    62     1    144075   1. Rh6 Rc7 2. Rfh2 Qe8 3. Bf4 Rf7 4. Qh3
> 9=   156     3    435349   1. Rh6 Rc7 2. Rfh2 Qe8 3. Qh3 Qf7 4. Rxg6 Qxg6
>			    5. Rg2 Qxg2 6. Kxg2
>10>   156     3    488379   1. Rh6 Rc7 2. Rfh2 Qe8 3. Qh3 Qf7 4. Rxg6 Qxg6
>                            5. Rg2 Qxg2 6. Qxg2 Kf8 7. Bf4
>10b   165     6    855439   1. Rh3 Rc7 2. Rfh2 Qe8 3. Qg5 b4 4. axb4
>10=   169     6    875504   1. Rh3 Rc7 2. Rfh2 Qe8 3. Qg5 b4 4. axb4
>11>   169     8   1137228   1. Rh3 Rc7 2. Rfh2 Qe8 3. Qg5 b4 4. axb4
>11b   224    12   1771335   1. Rxh7 Kxh7 2. Rh2 Kg8 3. Qh3 Bxf6 4. exf6
>11=   285    18   2828059   1. Rxh7 Kxh7 2. Rh2 Kg8 3. Qh3 Bxf6 4. exf6 Kf8
>                            5. Qh8 Qg8 6. f7 Kxf7 7. Rh7 Qxh7 8. Qxh7 Kf6
>12>   285    18   2905936   1. Rxh7 Kxh7 2. Rh2 Kg8 3. Qh3 Bxf6 4. exf6 Kf8
>                            5. Qh8 Qg8 6. f7 Kxf7 7. Rh7 Qxh7 8. Qxh7 Kf6
>12=   295    23   3794754   1. Rxh7 Kxh7 2. Rh2 Kg8 3. Qh3 Bxf6 4. exf6 Kf8
>                            5. Qh8 Qg8 6. f7 Kxf7 7. Rh7 Qxh7 8. Qxh7 Kf6 9. Kf2
>
>
>PM also takes until depth 11 to see this one.
>
>Andrew

Crafty finds Rxh7 at ply 8 and 1.65 secs at 300000 nps.



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