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Subject: Re: A really nasty position

Author: Peter Fendrich

Date: 09:04:41 05/30/01

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On May 30, 2001 at 10:54:30, martin fierz wrote:

>On May 29, 2001 at 14:21:13, Peter Fendrich wrote:
>
>>This position appeared in an ICC game: Guitje - TerraPi
>>
>> [D]2r3kb/5q1p/4pPp1/1p1pP3/p2P2Q1/PrP5/1P3R1R/2B3K1 w - - 0 42
>>
>>the last move from Terra was 41... b5
>>Some moves earlier when white made g6, Terra decided to move the bishop from g7
>>to h8.
>>Both Rb3 and Bh8 are locked in and Terra is absolutely unaware of the
>>hopeless situation. Yes, Terra lost...
>>
>>I see two different but connected problems for computer programs here:
>>  - the closed position itself
>>  - the two blocked pieces.
>>
>>How do you solve/avoid positions like this? Terra has about equal eval for this
>>position.
>>It is of course possible to punish pawn chains like this in order to avoid
>>closed positions but is that really a solution and how to deal with blocked
>>positions?
>
>i wouldnt see what punishing pawn chains helps here. it seems to me
>that with the bishop on f8 instead of h8 and the rook on c4 instead of
>b3, black would be ok. so it's not really the pawn chain which is the
>problem. of course you should recognize that the black king is not
>better off than the white king with the pawn on f6. and that these
>two pieces are trapped. this is probably too expensive, but if you just
>look if your pieces can still move away from where they are without being
>taken by a pawn, then you would see this.
>
>cheers
>  martin

Agree. I know that some programs tries to avoid all sorts of closed positions by
punishing long blocked pawn chains. I would like to find better ways to handle
closed positions in general.
The Rxh7 thing is of course still there but that's a serarch/extension issue
which is not my worry right now.
//Peter



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