Author: Peter McKenzie
Date: 10:35:03 05/30/01
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On May 29, 2001 at 14:21:13, Peter Fendrich wrote: >This position appeared in an ICC game: Guitje - TerraPi > >[D]2r3kb/5q1p/4pPp1/1p1pP3/p2P2Q1/PrP5/1P3R1R/2B3K1 w - - 0 42 > >the last move from Terra was 41... b5 >Some moves earlier when white made g6, Terra decided to move the bishop from g7 >to h8. >Both Rb3 and Bh8 are locked in and Terra is absolutely unaware of the >hopeless situation. Yes, Terra lost... > >I see two different but connected problems for computer programs here: > - the closed position itself > - the two blocked pieces. > >How do you solve/avoid positions like this? Terra has about equal eval for this >position. >It is of course possible to punish pawn chains like this in order to avoid >closed positions but is that really a solution and how to deal with blocked >positions? LambChop shows a static evaluation of +1.7. This advantage is from a combination of king safety, pawn structure and piece activity. Lambchop knows that the R on the queenside is in a bad spot. Peter > >//Peter
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