Author: Colin Frayn
Date: 06:13:15 05/31/01
I am proud to announce the first beta version of my new rotated bitboard engine, Beowulf! This is a joint project in collaboration with Dann Corbit, and is finally in a form which can be released to the chess community. Beowulf is currently fairly strong (3 crown level) and has a very fast rotated bitboard movegen algorithm. It is totally open source, and its available for anyone who wants to fiddle around with the code. It is very heavily commented, and the plan is that this program is to be used in conjunction with the project webpage (see below) to teach people how to program chess code, and to teach the principles of bitboard notation. As I said, this is only a beta release, so there is no executable. I'm looking for people with experience in chess programming who might be able to play around with the code and see what they can fix. Currently there are a lot of outstanding problems with the program, and I'm sure that a community effort should get this program competing with the best of them. Hopefully we'll get an alpha release out in a few weeks. I hope you enjoy the program. It's taken a heck of a lot of bugfixing and tweaking over the last few months. Dann's computers have barely stopped running test suites! Apparently its first game on Dann's computer (yesterday) was a 4.5 - 3.5 win against Amy in rapid blitz. Not a bad start. Thanks in advance for your help. There's also a (suspiciously familiar) homepage with a few links, including a detailed theory page. URL: http://www.ast.cam.ac.uk/~cmf/chess/beowulf.html Email: cmf29@cam.ac.uk Cheers, Colin & Dann P.S. I fully expect a load of compatibility problems for the first week or two. Bear with me - I don't use windows much myself so it's impossible to actually test the thing under all setups. Please send in bug reports. P.P.S. The new (and last ever) version of ColChess has been put on hold temporarily to get Beowulf out. I assure you it's really really close to release. Watch this space.
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