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Subject: Re: JRLOK is not Human!

Author: Robert Hyatt

Date: 07:41:04 05/31/01

Go up one level in this thread


On May 31, 2001 at 03:14:08, Robert Raese wrote:

>On May 30, 2001 at 10:18:05, Robert Hyatt wrote:
>
>>On May 30, 2001 at 08:23:38, Ricardo Gibert wrote:
>>
>>>On May 30, 2001 at 08:07:19, Uri Blass wrote:
>>>
>>>>On May 30, 2001 at 07:05:02, Ricardo Gibert wrote:
>>>>
>>>>>He's a monster! Look what he did to scrappy (crafty) in an 11 game session on
>>>>>ICC:
>>>>>
>>>>>82: + 3382 W 3365 scrappy      [ br  5   7] A44 Res May 30 01 05:15
>>>>>81: = 3365 B 3382 scrappy      [ br  5   7] A03 Agr May 30 01 04:57
>>>>>80: = 3364 W 3383 scrappy      [ br  5   7] A43 Agr May 30 01 04:35
>>>>>79: = 3363 B 3384 scrappy      [ br  5   7] B07 Agr May 30 01 04:10
>>>>>78: = 3362 W 3385 scrappy      [ br  5   7] A40 Agr May 30 01 02:25
>>>>>77: = 3361 B 3386 scrappy      [ br  5   7] A46 50  May 30 01 01:54
>>>>>76: = 3360 W 3387 scrappy      [ br  5   7] D02 Rep May 30 01 01:39
>>>>>75: = 3359 W 3384 scrappy      [ br  5   7] A40 Agr May 29 01 20:26
>>>>>74: + 3358 B 3385 scrappy      [ br  5   7] B07 Res May 29 01 19:57
>>>>>73: = 3339 B 3414 scrappy      [ br  5   7] B07 Agr May 29 01 18:11
>>>>>72: = 3335 W 3418 scrappy      [ br  5   7] A40 Agr May 29 01 17:55
>>>>>
>>>>>If he can do this at blitz, what chance would computer chess programs have
>>>>>against him at slow chess? I think it is possible that Roman is the strongest
>>>>>player in the world against computers. What does everybody else think about
>>>>>that?
>>>>
>>>>I think that Crafty has the disadvantage that it is a free program.
>>>>
>>>>I guess that a lot of GM can beat Crafty at 5 7 time control in 11 games match
>>>>if they train enough against it at home but other simply do not try it because
>>>>they cannot earn much from it.
>>>>
>>>>I am more interested to know if JRLOK can do it against Ferret(In this case he
>>>>has the problem that he cannot play against Ferret hundreds of games when Ferret
>>>>and Bruce have no idea about the games).
>>>>
>>>>Uri
>>>
>>>
>>>But it seems that Crafty has more "anti-anti-computer" code in it than other
>>>programs, which are tuned to play other comps rather than humans. For example, a
>>>lot of other programs succumb more easily to humans with simply a stonewall
>>>attack, which does not work so well against crafty.
>>
>>
>>This guy _is_ incredibly strong.  But there are other things that are important
>>here.  IE he often wants to play vs a specific opening, which I always allow if
>>asked.  Several draws and a couple of wins is very unusual, but it can happen.
>>By the same token I have seen him lose 20 straight too, of course...
>>
>>People are worried about Kramnik losing to deep fritz.  This GM on ICC can
>>find any small weakness in a program and drive a truck through it.  And he will
>>tell you what he found.  And then it becomes amazing to see how once he finds
>>such a weakness, he can then create the positions where that weakness suddenly
>>becomes important.
>
>i've read that the main difference between grandmasters and average players is
>that the "average" grandmaster has a cluster of about 40,000 position types he
>can recognise like the back of his hand, and what ideas are important in them.
>if true, this is an unbelievable advantage over a machine playing "blind" always
>probing a few moves ahead.  is there any way of approximating those "clusters"
>in the machine, or am i just....  in way over my head again?
>
>:)


Computers can do this with no problems.  It is the "programmers" that are
falling down here.  :)

IE evals are getting more and more special-case code, which is a direct
correlation with the humans "patterns"...



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