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Subject: Re: Recapture Extensions

Author: Andrew Williams

Date: 15:32:58 06/01/01

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On June 01, 2001 at 16:13:41, Scott Gasch wrote:

>Hi all,
>
>I have some questions about recapture extensions.
>
>First of all, what is the point?  I assume to extend in a position where a
>recapture move is the only reasonable move so as to see further beyond the
>forced exchange.  Somewhat like singular extensions or one legal reply
>extensions, I think a properly done recapture extension should not be too
>expensive.  I'd also expect that a well done recapture extension would improve
>the tactical strength of the engine.
>
>Well, I've been trying to get a good recapture extension working on my engine
>for a while now.  I've tried a bunch of different recapture definitions /
>conditions.  Most recently I did:
>
>  1. last move was a capture and this move captures the last moved piece
>  2. this is the first capture considered (weighed by SEE)
>  3. do not allow two recaptures in a row
>  4. this move restores the material balance to what it was at the root.
>
>...in which case I extended 1/2 ply.  Since I am expecting better tactical
>ability with the recapture turned on, I test it with the ECM suite.  Every time
>I try, my results are worse with the recapture turned on than with no recapture.
>

Mine extends for a re-capture of a same-valued piece. In other words two
consecutive captures where the values of the pieces captured were the same.
Currently it's one ply in postmodernist.

>I know that a bunch of other engines are doing recapture... so there must be a
>good idea there somewhere.  Can anyone address these questions or propose a
>solid recapture condition?
>
>Thanks,
>Scott

Andrew



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