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Subject: Re: Starting position to 30 ply

Author: Robert Hyatt

Date: 08:44:11 06/05/01

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On June 05, 2001 at 05:40:22, Daniel Clausen wrote:

>Hi
>
>On June 04, 2001 at 22:45:44, Robert Hyatt wrote:
>> It is so close to perfectly ordered that it can be called "perfectly ordered"
>> with no danger of being wrong enough that it can be measured.
>
>Let's hope that no mathematician ever quotes you on this. ;)
>
>Still it's amazing to me to reach 30 plies that fast. (or in PM's case even
>faster) 30 plies w/ perfect alpha-beta should be 15 plies w/o alpha-beta, right?

very loosely, yes.  But _very_.  The point with MTD(f) is that the search is
carried out with a null-window (alpha,alpha+1 for the bounds).  That means
that _every_ branch searched either fails high or fails low.  If all you have
is material, from the initial position the score _must_ be zero or else we
would already know the game is won or lost by white.

That is going to be a _very_ efficient search.  And from the opening position,
there are so many transpositions, and _every_ one will essentially be a perfect
score (because in MTD(f) there are _no_ "EXACT" hash entries) it is just
horribly efficient.  Give it an unbalanced tactical position and this won't be
true of course...



>
>I don't know about your engine but a 15-ply search w/o alpha-beta from the
>initial position is.. welp.. out of the question. :) Maybe null-move helps with
>this a lot? or I am missing something obvious? Or both? :) What approx. depths
>would a non-MTD(f) engine reach in the same experiment?

I can reach (say) 15 plies in 24 hours in any position.  From the opening
position I could certainly go to 20 or a bit beyond.  But my tree is far
different in shape since I don't do the null-window search _everywhere_.  This
is why my PV search takes 10X as long as searching the rest of the ply-1 moves
added to gether.  MTD doesn't behave like that.  The first move flies by too.




>
>Regards,
>
>Sargon



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