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Subject: Re: Anti- Anti- Anti-Computer Openings

Author: Dann Corbit

Date: 17:27:36 06/07/01

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The two most popular strategies to thump a computer are:

1.  Make a closed formation.  Now, you have lots of time to plan, and the
computer won't be able to see any further anyway.  If the "big stuff" happens a
full nine moves down the road, the computer will probably not see what you are
doing.  It would take a whale of a hardware getup to solve this problem.  Closed
formations are the best way to beat computers.  However, some programs will now
try like the dickens to keep you from getting a closed formation.  Try it
against crafty, for instance, and you will see that crafty is watching for it!

2.  Make a big buildup of pieces on the kingside.  You are willing to toss every
bit of material you have if it ends in a mating attack.  The computer will
calculate:
A.  He'll lose his queen, a knight, a rook and a bishop if he starts out that
way -- there's no way that he will do that.
So it won't keep calculating down that road.

Computers battle this by:
A.  Delay castling.  Just common sense (really) that you don't castle until you
are ready and it is a good idea.
B.  Watch for material buildup on the king side.  This one seems obvious, but
computers seem to have a problem with it.
C.  Don't castle into trouble.  Seems obvious, but apparently it's not.

Currently, computers are only so-so at detecting mass attacks on the king.  I
expect algorithms can eventually solve this one completely.



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