Author: Rich Van Gaasbeck
Date: 11:33:24 06/08/01
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>4. While all that goes on, white places his pieces on squares so that even >though they are not threatening _right now_ they are positioned to quickly >reach vital squares when needed. If the computer doesn't see this 'build-up' >and take action soon enough to offset the threat, then it loses, and very >easily. Could an evaluation function reward "well posted" pieces, where well posted means they are a small number of moves from somewhere "really great". The smaller the number of moves, the higher the evaluated value. The moves would have to follow the normal action of the pieces, but could ignore being pinned, pieces in the way, etc (so that the cost to evaluate isn't equivalent to doing a tree search). "Really great" could mean somewhere where the SEE gives a good value, or hand picked locations like 7th rank, near king, etc.
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