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Subject: Re: Interesting endgame position

Author: Tony Werten

Date: 03:07:16 06/09/01

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On June 08, 2001 at 15:19:09, Robert Hyatt wrote:

>Here is a cute position that occurred between a commercial program and Crafty
>last week:
>
>[D] 8/p4pp1/3rk2p/4p3/2P5/2K4P/P2R1PP1/8 w - - 0 1
>
>Crafty was black and moved the rook to d6, offering a trade.  The opponent
>took it and was happy to do so.  Unfortunately, white is lost.  White saw
>the passed pawn and apparently was quite happy.  Crafty's static evaluation
>for this position is -1.0 roughly.
>
>For those that "don't do endgames" black's king-side majority is the problem
>here.  White's passer gets blockaded, white has to desert it to stop black's
>kingside passer he makes after a few pawn moves, and then black eats white's
>a pawn and promotes.
>
>Instructional, at least.  These are the kinds of positions you want to
>see your program get right.  I saw a very similar one against a GM today,
>playing Crafty.  He calculated for a long time after crafty offered to trade
>the last piece on the board.  He traded, and 10 moves later realized he was
>dead lost. :)

I'm not amused. Alltough I have disabled a lot of endgame code (bug hunting)
XiniX needs a lot of time to even realise it's not winning. It sees someting is
happening because it normally doesn't have this lousy branching factor. (almost
4)

( ply, score, time, speed, pv)

11/21 0,285 34s 71Kn/s 1.Rxd6 Kxd6 2.Kb4 g5 3.Kb5 Kc7 4.Kc5 f6 5.f3 Kd7 6.Kd5 a5
12/26 0,166 123s 73Kn/s 1.Rxd6 Kxd6 2.Kb4 Kc6 3.Ka5 Kc5 4.Ka6 Kxc4 5.Kxa7 Kb4
6.Kb6 Ka3 7.f4 Kxa2
13/33 0,045 424s 71Kn/s 1.Rxd6 Kxd6 2.Kb4 Kc6 3.h4 f5 4.h5 e4 5.g3 Kd6 6.Ka5 Kd7




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