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Subject: Re: The Scrappy - Crafty Experiment

Author: Jonas Cohonas

Date: 11:40:46 06/12/01

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On June 12, 2001 at 08:47:34, Robert Hyatt wrote:

>On June 12, 2001 at 06:38:17, Mark Young wrote:
>
>>
>>Bob, are you able to draw any conclsions yet on this experiment? It seems as
>>predicted by many, players are able to spike ratings by creating sub pools of
>>players on any given account. Meaning if you don't allow all players to play all
>>players you corrupt the ratings pool.
>
>
>I don't think it corrupts the rating pool, since this "pool" is already badly
>fractured anyway.  The rating system really isn't meant to handle the various
>"abuses" that go on.  IE I watched a very strong player beat a commercial
>program pretty easily in a particular opening.  He then went around and
>challenged all the "clones" and beat them in _exactly_ the same way.  I doubt
>Elo ever thought about that kind of "thing".  :)
>
>As far as the experiment, yes, it was interesting.  I had specifically been
>working on anti=human stuff for quite a while, and (to me) it had become pretty
>obvious that what was good to do against humans is not particularly good to do
>against programs.  We _know_ that in open positions, the computers are at least
>as good (and generally better) than human players.  Therefore, trying to reach
>open positions (even if positionally it is not so good) is a good thing to do
>against them... make them compete against the machine where it is best. But
>against other computers, opening the position is likely not a good or bad idea
>since both players are reasonably tactically accurate, but if you do it by
>weakening your position, it is dangerous.
>
>I have left scrappy running at the request of several strong players.  They
>complained that "crafty" played so many computers, and computers are so bad to
>jump into the middle of a match and interrupt it, they had trouble playing.
>With Scrappy, they could play whenever they want without any mechanical
>interruption.
>
>So long as I have a machine that is basically idle most of the time, I will
>keep Scrappy online... but this could end at any time.

I think that computer-human games are important in the developement of future
chessprograms, and i enjoy the scrappy v humans games i dont think that there is
anything wrong with having two accounts where one plays humans only as long as
it serves a purpose, i am about to sign up for a 2 year membership for the sole
purpose of having a program playing humans only, so we can get more insight as
to what makes a program stronger against humans, we have plenty info on what
makes a program stronger against another prog.

Regards
Jonas



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