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Subject: Re: TWIC 344: GM vs Computer match on ICC

Author: Chris Carson

Date: 14:28:18 06/12/01

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On June 12, 2001 at 12:10:02, José de Jesús García Ruvalcaba wrote:

>On June 12, 2001 at 08:42:53, Chris Carson wrote:
>
>>TWIC 344: http://www.chesscenter.com/twic/twic344.html
>>
>>GM Vs Computer Match on ICC
>>Gustavo Fialho reports that there will be a GM vs computer At Standard Time
>>Controls 60m + 30 Seconds Increment between a Computer Team (4 TOP ENGINES) VS 4
>>GMS 1. (Petr Kiriakov ELO FIDE 2546, ICC HANDLE - Petrovich 2. (Ruslan
>>Sherbakov, ELO FIDE 2544,) ICC HANDLE - Ruslan The 3rd and 4th players are
>>likely to be GM Popov and GM Volkov but they will confirm later. Each player
>>will play 4 Games, one game against Each engine.. A Team round Robin.
>
>Hey, this type of competition is called "Scheweningen System", not "team round
>robin". I am surprised that Mark Crowther let this small mistake in TWIC.
>
>>The Games
>>are going to be played on 14th-17th June 2001.
>>
>>---------------------------------
>>
>>Anyone know which programs?
>>Also, any opinions on how this time control compares to 40/2?
>
>It is much faster. Not that it matters much, today several important tournaments
>are quite fast, and the trend is to play always faster as before.
>
>>Just FYI, FIDE and USCF lump all games with time controls > game/25 into the
>>same rating, so this time control would count for human ratings.
>>
>
>I have not checked the FIDE pages in some time, but I assume you are correct
>(and it is not surprising, considering the new FIDE time control). Does this
>time control also qualify for norm performances?
>
>>Best Regards,
>>Chris Carson
>
>José.

FIDE: http://handbook.fide.com/handbook.cgi?level=B&level=02&level=01&

1.0. Rate of Play

1.1 For a game to be rated each player must have a minimum of two hours in which
to complete all the moves, assuming the game lasts 60 moves. Examples of various
ways in which this can be achieved follow: (GA '95)

The rate of play must not exceed 23 moves per hour at any stage.
All the moves in two hours.
40 moves in 2 hours, followed by all the moves in 30 minutes.
All the moves in 100 minutes but each time a player makes a move an additional
30 seconds is added to the clock time.

1.2 Games played with all the moves at a rate faster than the above are excluded
from the list.

1.3 For games to count for title applications a six hour session is required at
least. Where the session is less than seven hours, only one such result can be
used in support of a title application.

Where a certain number of moves is specified in the first time control, it is
recommended this be 40 moves. Players benefit from uniformity here.

Best Regards,
Chris Carson



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