Author: Robert Hyatt
Date: 18:29:10 06/13/01
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On June 13, 2001 at 19:30:21, Ricardo Gibert wrote: >On June 13, 2001 at 19:05:44, Gavin Dolling wrote: > >>I am slowly evolving a chess program, it is fairly basic - it uses bitboards, >>alpha-beta, transpostion table, etc. However it is seriously hampered by a poor >>evaluation function. I have surfed a lot and found tantalising references to >>pawn structure, open files, but no actual data so I am a bit lost as to where to >>begin. >> >>At the moment it scores plus or minus infinity for a win or lose. It evaluates >>pieces on the board but not their position. It used to seek to restrict the >>king's movement but this seemed a rather shortsighted strategy in practice. It >>is quite strong in gaining pieces but weak otherwise. >> >>Could someone give me some pointers or point me at a good introduction on the >>web? Whilst this is certainly a black art I should think there must be some good >>basic ideas I am missing. >> >>Thanks, > >This may help: > >http://www.ics.uci.edu/~eppstein/180a/990114.html > >> >>Gavin. Also, if you live in a large city, try the library (or inter-library loan) to see if you can find a copy of "Point Count Chess". I don't recall the author.
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