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Subject: Re: Evaluation functions

Author: Robert Hyatt

Date: 18:29:10 06/13/01

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On June 13, 2001 at 19:30:21, Ricardo Gibert wrote:

>On June 13, 2001 at 19:05:44, Gavin Dolling wrote:
>
>>I am slowly evolving a chess program, it is fairly basic - it uses bitboards,
>>alpha-beta, transpostion table, etc. However it is seriously hampered by a poor
>>evaluation function. I have surfed a lot and found tantalising references to
>>pawn structure, open files, but no actual data so I am a bit lost as to where to
>>begin.
>>
>>At the moment it scores plus or minus infinity for a win or lose. It evaluates
>>pieces on the board but not their position. It used to seek to restrict the
>>king's movement but this seemed a rather shortsighted strategy in practice. It
>>is quite strong in gaining pieces but weak otherwise.
>>
>>Could someone give me some pointers or point me at a good introduction on the
>>web? Whilst this is certainly a black art I should think there must be some good
>>basic ideas I am missing.
>>
>>Thanks,
>
>This may help:
>
>http://www.ics.uci.edu/~eppstein/180a/990114.html
>
>>
>>Gavin.


Also, if you live in a large city, try the library (or inter-library loan) to
see if you can find a copy of "Point Count Chess".  I don't recall the author.



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