Author: Ricardo Gibert
Date: 19:38:25 06/13/01
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On June 13, 2001 at 21:29:10, Robert Hyatt wrote: >On June 13, 2001 at 19:30:21, Ricardo Gibert wrote: > >>On June 13, 2001 at 19:05:44, Gavin Dolling wrote: >> >>>I am slowly evolving a chess program, it is fairly basic - it uses bitboards, >>>alpha-beta, transpostion table, etc. However it is seriously hampered by a poor >>>evaluation function. I have surfed a lot and found tantalising references to >>>pawn structure, open files, but no actual data so I am a bit lost as to where to >>>begin. >>> >>>At the moment it scores plus or minus infinity for a win or lose. It evaluates >>>pieces on the board but not their position. It used to seek to restrict the >>>king's movement but this seemed a rather shortsighted strategy in practice. It >>>is quite strong in gaining pieces but weak otherwise. >>> >>>Could someone give me some pointers or point me at a good introduction on the >>>web? Whilst this is certainly a black art I should think there must be some good >>>basic ideas I am missing. >>> >>>Thanks, >> >>This may help: >> >>http://www.ics.uci.edu/~eppstein/180a/990114.html >> >>> >>>Gavin. > > >Also, if you live in a large city, try the library (or inter-library loan) to >see if you can find a copy of "Point Count Chess". I don't recall the author. The author is I. A. Horowitz
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