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Subject: Re: Hiarcs 7.32 and the new SSDF-list

Author: Uri Blass

Date: 22:40:14 06/13/01

Go up one level in this thread


On June 14, 2001 at 00:21:39, James T. Walker wrote:

>On June 13, 2001 at 18:23:03, Uri Blass wrote:
>
>>On June 13, 2001 at 17:40:07, James T. Walker wrote:
>>
>>>On June 13, 2001 at 16:05:55, Uri Blass wrote:
>>>
>>>>On June 13, 2001 at 15:59:04, Peter Ackermann wrote:
>>>>
>>>>>If I compare the March-01-edition and the June-01-edition I see that not a
>>>>>single game was played with Hiarcs 7.32 for three month now. Both lists show
>>>>>Hiarcs 7.32 with 679 games.
>>>>>Is Hiarcs 7.32 not attractive anymore? I myself consider Hiarcs 7.32. still one
>>>>>of the very interesting engines and if I try engine-matches between the Tigers
>>>>>ans Hiarcs it is not so a clear result..... I have the impression that Gambit
>>>>>Tiger has some problems with the style of Hiarcs 7.32. So please give Hiarcs
>>>>>7.32 a chance from time to time even if Hiarcs 8 seems to be on the way.
>>>>>
>>>>>Peter
>>>>
>>>>What is your hardware and what is the time control of your game?
>>>>
>>>>It is important because Hiarcs7.32 does not like the K6-450 of the ssdf and I
>>>>also believe that it prefers also fast time control and not 2 hours/40 moves.
>>>>
>>>>Uri
>>>
>>>Hello Uri,
>>>I have seen post by you before like this and I don't agree.  I would like to
>>>know where you get your information.
>>
>>The fact that hiarcs does not like the ssdf hardware is known.
>>I was careful to say "I believe" so I may be wrong and it is based on my
>>impression from analyzing some engine-engine games and also on the fact that
>>I found from my experience that hiarcs has a bad branching factor at long time
>>control.
>>
>>Another reason that  expect Hiarcs to suffer at long time control is the fact
>>that hiarcs cannot search more than 30-32 plies forward when the time control is
>>not important(I understand that it is going to be fixed in Hiarcs8).
>>
>>  I'm still running Hiarcs 7.32 on my Athlon
>>>900 mhz machines and it still does very well against other top programs.  For
>>>instance in my "standard" database (G/60 or longer)  Hiarcs 7.32 is right now
>>>ranked tied for 6 place with Chess Tiger 13.0.  It is behind Gambit Tiger
>>>14.0,Chess Tiger 13.0, Deep Shredder and Fritz 6e/6b.  This puts it ahead of
>>>programs like Gambit Tiger 1.0, Shredder 5, CM8K(32M), Junior 6.0 and Rebel
>>>Century 3.0.  This is not a huge database.  It has only 694 games but so far I
>>>see nothing to indicate Hiarcs does not compete with the faster hardware/longer
>>>time controls.
>>
>>This data does not contradict or prove the conjecture that hiarcs is better in
>>blitz on the same hardware.
>>
>>The only way to test if it is worse at long time control is by comparing
>>hiarcs7.32's result in blitz with the results of it at longer time control on
>>the same hardware.
>>
>>Using the same hardware is important.
>>
>>The reason is that I believe that hiarcs likes the fast hardware more than other
>>programs(my experience is that for Hiarcs PIII800 is more than 2 times faster
>>than pIII450 when it is not the case for Deep Fritz).
>>
>>Uri
>
>Well I'm still not sure what you are saying.  I know that on my K6-3-450 Hiarcs
>was the best program on the planet at G/1 minute or G/2 minutes but at
>Game/5minutes Fritz was about even or maybe a little better.  Now on an Athlon
>900 I would guess that Hiarcs is good at G/30 seconds or G/1 minute now but at
>G/5 minutes Fritz is definitely better since this would translate to roughly
>G/10 minutes on the 450.

You may be right here but you used the K6-3-450 when the ssdf used k6-2-450

My point is that Hiarcs may be 3 times faster on Athlon relative to the ssdf
hardware when Fritz is only 2 times faster relative to the ssdf hardware.

  This seemed to be because of something special that
>Hiarcs did which made it very fast compared to other programs in short time
>control matches but offered no advantage in long time control games.  In spite
>of any branching factor problem it still competes very well on fast hardware and
>long time controls.  Maybe it's not so good at overnight analysis and I'm not
>sure if any programs go 32 plies except in the very late endgame where the
>tablebases should dominate the search anyway.
>Jim

There are cases in the middle game when seeing more than 32 plies in the
selective search may be important.

I can see often that the selective search of Fritz is more than 32 plies even in
tournament games and I believe that the selective search of Hiarcs is not more
than 32 plies(I am not sure about it and I may be wrong about it).

Uri



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