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Subject: Re: Gravy for the brain that supports a 2500+ elo standard for computer GM's

Author: Mark Young

Date: 03:30:45 06/19/01

Go up one level in this thread


On June 19, 2001 at 06:08:18, martin fierz wrote:

>On June 19, 2001 at 05:37:09, Mark Young wrote:
>
>>It is not relevant to argue what computer’s and human’s understand about chess,
>>that is apples and oranges.
>>What is important is how computers perform in games, and as you seem to agree
>>computers are performing at a GM level. It is very hard to ignore the data that
>>backs up this claim.
>
>i agree - BTW, for those who say that it's also norms and not only rating - i
>know lots of people who made IM norms - i also know somebody who has 10! IM
>norms but no title - he never made the rating. i know no single person who
>consistently had the rating but didnt make the title.

I agree and that is what I have argued, the Elo standard in the fide rules for
qualification to become a Grandmaster (2500+ Elo rating not TPR’s) is the
hardest requirement to meet. It is much easier to perform will over a short
duration that meets the TPR requirements, but it is much more difficult to
perform will over a long period of time and have the consistency to earn a true
2500+ Elo rating.

>
>>What you and others who argue that computers lack to much understanding in chess
>>have to reconcile is. How do computers who supposedly lack so much understanding
>>in chess, consistently out perform most human grandmasters who posses so much
>>more chess wisdom and understanding?
>>
>>Here a some possibilities:
>>
>>1.	Understanding in chess is overrated
>>
>>2.	Average human grandmasters have less understanding then most people
>>        think.
>>
>>3.	The best computer chess programs posses more understanding in chess
>>        then we realize.
>>
>>4.	Performance in chess comes down to winning, and no amount of chess
>>        knowledge can change the outcome of games if you can’t beat your
>>        opponent.
>>
>>5.	Pure calculation is more important in games then human chess knowledge,
>>        wisdom, and understanding.
>
>there is nothing to reconcile here - humans blunder, that is all. chess is not
>tennis - in tennis, pete sampras can hit a ball way out of the tennis court and
>still win the match 6-0 6-0. in chess, once you blunder a piece you are dead
>lost. so i don't believe that its points 1-3 in you list, and also not really
>points 4 and 5 - they contain some truth, i think. you should reformulate
>5. as "pure calculation is enough to beat anybody who blunders a piece at
>one point in the game".
>just another example: 3 weeks ago, i won against a grandmaster for the
>first time (gheorghiu). if you look at this game, then all i can say is that
>he is by far the better player, but he lost. i was white, i set up my NCO +=
>position, we play 30 moves and i am positionally lost - there is no clear and
>easy path to victory for him, material is equal, etc, but i have a terrible
>position. how did i win? on move 35 (time control was at move 36) he blunders
>and allows me to sacrifice a piece for an attack. he declines the sacrifice and
>still is better probably but on move 37, after the time control and a 5 minute
>think he makes a move which allows me to take a piece with my rook and if
>he recaptures its mate in 6. he resigns. does this make me a better player than
>him? no way. he played far better for 35 moves but much worse on 1. in chess
>that is enough. this is the reason why computers can compete with grandmasters.
>i assure you that a 1600 player who sees my game with gheorghiu would not
>see that i am nearly lost - it looks pretty equal for a long time. he would
>say: they played, the position was equal for the whole game, and the GM lost
>after a nice sacrifice of white. if this game had been a tennis match, he
>would have beaten me 6-0 6-1. you would say, he is a great player. but chess
>is not tennis :-) - the 1600 player would not understand that
>i am lost, would not see that the GM has outplayed me and would not appreciate
>the strength of the GM. this is what is happening in computer chess all the
>time. look at the deep blue vs. kasparov match. if my girlfriend who does not
>play chess watches this match, all she can see is the result. she says, deep
>blue won, so it is better than kasparov. i say, deep blue was very lucky
>in this match. just from seeing the games it is clear who is the better player.
>but kasparov blundered...
>
>there are many examples like this in other situations. take two violin players.
>i am not into classical music, so if yehudi menuhin plays a simple tune or
>if an average violin player plays it, i will not hear the difference. every
>good violin player will hear the difference immediately. yehudi may get a tone
>wrong, and i will hear it and say: i heard that - he's no good! but he is, even
>if he gets one tone wrong.
>or: i cannot tell apart a bottle of wine for 10$ from one for 100$ - i rather
>drink beer. this doesnt mean that the wine for 10 bucks is just as good - i
>just can't tell the difference because i have never trained my senses for this.
>
>cheers
>  martin



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