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Subject: Re: A question about debugging my move generator

Author: Daniel Clausen

Date: 02:26:48 06/20/01

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Hi

On June 20, 2001 at 04:36:44, Uri Blass wrote:
>I use the perft command in crafty in order to debug my move generator.
>
>I found that perft 4 gave me correct result when perft 5 does not give me
>correct result and I got 4865621 instead of 4865609.
>
>After finding it
>I calculated the perft 4 after every legal move and found that perft 4 does not
>give correct result after 1.d3
>
>After finding it I checked perft 3 after d3 to see where my program is wrong
>and found that after 1.d3 c5 I got 15972 instead of 15971.
>
>I now need to continue in this way to check where is the error.

Personally I found the position/numbers given in KiwiPete's finger notes on CCC
to be extremely useful to debug my move generator:

 6: The following position is a move generation test.  Listed are the number
    of different games from that position to ply 1,2,3,4, and 5.
 7: r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -
 8: 48; 2,039; 97,862; 4,085,603; 193,690,690

The position includes all move-types I could think of, which the initial
position obviously doesn't. (ie promotion, castling after 5 plies) Obviously a
'setup position' feature is needed to use this though..


>Is there a faster way to debug the move generator?

Yes. Test more frequently instead of writing the whole generator and _then_
test. ;)

Regards,

Sargon



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