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Subject: Re: Gian-Carlo, did you compare already?

Author: Robert Hyatt

Date: 07:53:22 06/22/01

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On June 22, 2001 at 06:49:16, Bas Hamstra wrote:

>Some questions:
>
>- Did you compare the logfiles with the normal Crafty already? I would not be
>suprised if the early queencapture in game 2 was due to the SE extension?
>
>- Any improvements yet? Have you tried extending more than 1 ply?
>
>- Do you have a testposition where your implementation shines? So I can compare,
>I am fiddling a bit too, based on what you told me
>
>- Why do you disable it in the early endgame already?
>
>- I guess you do not adjust sorting, when the D-3 search says a move is
>singular?


I don't have the position handy, but someone posted a position on r.g.c.c
yesterday where crafty couldn't find the mate very quickly.  The right move
was Rg7 and it was a mate in 6, but a hard one with few checks.  I tried the
normal crafty and I believe it took a 12 ply search (and over 7 minutes) to
find the first of two mates (Rg8 is mate in 7, Rg7 is mate in 6).  I tried it
on my laptop (750mhz PIII) and it found the first mate in 48 seconds.  I didn't
realize until way later that this version had the "mini-SE" code enabled.  So
in that position, it made a difference.  I haven't found a lot of 'em yet,
however.  I am going to run ECM with and without, with no SMP stuff active,
and compare those next.



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