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Subject: Re: Itanium Processor tm, Will it Power Chess Software Better Than I A-32?

Author: Brian Richardson

Date: 17:56:28 06/22/01

Go up one level in this thread


On June 22, 2001 at 20:37:52, Dann Corbit wrote:

>On June 22, 2001 at 12:40:55, Brian Richardson wrote:
>
>>On June 21, 2001 at 17:47:20, Rich Van Gaasbeck wrote:
>>
>>>On June 21, 2001 at 05:54:05, David Blackman wrote:
>>>
>>>[snip]
>>>
>>>>and most chess programs don't use floating
>>>>point.
>>>>
>>>
>>>But it does have population count and find first zero instructions which will
>>>make bitboard programs like Crafty happy.
>>
>>I don't think it IA-64 includes find first non-zero _bit_ instruction--only
>>bytes.
>
>Even at that, the offset to the byte gives a single 256 entry lookup to get the
>exact answer.  It will be a single CPU instruction, a table lookup and an
>addition.  Faster than any way to solve it right now, I think.
>
>The big monster benefit will come from all the native 64 bit operations on
>bitboards.
>
>Look at how Crafty peels rubber on a single CPU 500 MHz 21264.  It's faster than
>my 950 MHz Athlon.  When 64 bits hits the mainstream, the 0x88 programs will
>suddenly cower in fear.

The parallelism of the IA-64 architecture over time will help quite a bit I
think, but not so much in the initial Itanium implementation.  Wait until Intel
publishes the SPEC results (which include Crafty, not tuned of course).  During
2H01/1H02 I think then current IA-32 processors will do better, until about mid
2002 (McKinley) when IA-64 will start to outrun IA-32, a least for this specific
type of workload.





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