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Subject: Re: JRLOK?! // formulas

Author: Georg v. Zimmermann

Date: 07:27:18 06/23/01

Go up one level in this thread


I wrote about 2 pages then deleted them again to try to focus argumentation on 1
point :)

You ask why allow GMs to select the time controls against certain players but
not computers.
The answer is: because it is not the computer who selects the time control, it
is the operator! A human will most times play the time control he thinks he is
best at ( and if someone prefers 1 0 and the other 3 0 and they want to play
each other maybe they play 2 0, I have seen it happen often enough ).

A operator weakens the computers strength against humans  considerable by not
setting formula to (inc == 0 && (time == 3 || time == 1 || time == 15)) !
That in itself is ok like it is ok to have a special crafty account searching
only 5 ply. But it would not be ok to reduce that to 4 ply whenever it is
playing account "Tecumseh". Even though that would certainly make me happy !



Some more ideas about what you said below. Of course you have a point here. But
that doesn't mean that I don't :)

The rating system would work much better if only tournament play would be rated
(like the FIDE system).

But IMHO the rating system does not become invalid because I play some people a
bit more often than others. (One example: I am likely to play people who log on
in my timezone more often).

The rating system does become invalid when I play a specific opponent a lot more
often than others. So maybe ICC should guard against that.




On June 23, 2001 at 09:55:45, Robert Hyatt wrote:

>On June 23, 2001 at 03:59:15, Georg v. Zimmermann wrote:
>
>>IMHO computer accounts should have 1 formula and live by it. If you allow some
>>players to play it at 5 7 time controls you should allow everyone. It is
>>questionable to favor friends this way. Just a suggestion.
>>
>>Regards,
>>Georg
>
>
>That is simply a statistically nonsensical suggestion.  If you want to
>eliminate the problem, you have to do the following:
>
>1.  adopt three specific time controls for the server.  Say 2 1 for bullet,
>5 1 for blitz, and 30 30 for standard.  _no_ exceptions.
>
>2.  If you are matched, you _must_ accept, or else log off and stay off for
>24 hours.  This means that a GM will have to play a 1000 player.  Statistically
>this should happen as it would happen in (say) the US Open with a lot of
>players present.
>
>I don't think humans will accept _either_ of those.  And as long as multiple
>time controls are present, and selectivity in who plays who is present, it is
>_ridiculous_ to suggest that the computers have to do something that the big
>majority of the players there don't have to do.
>
>Why do you separate computers from GM players and give the GM players
>flexibility but not the computers?  That is statistically invalid.
>
>Why give GM players the ability to play 5 0 against some opponents, and 2 12
>against others, but not give computers that ability?  Also statistically
>invalid.
>
>The entire population has to play with the same rules, or the overall rating
>system is invalid.  Not just flawed as it is at present.




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