Author: Gian-Carlo Pascutto
Date: 15:19:18 06/23/01
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On June 23, 2001 at 17:18:17, Vincent Diepeveen wrote: >Please play some 120 60 games (about 3 minutes a move) >or allow them to get played. It wouldn't prove anything either, would it? I knew in advance that you were going to defend yourself by using the timecontrol as an excuse, which is why I put in the 400x faster statement. We both know it's bullshit. We both know (I hope!) that calling this crafty 'Deep Blue' is bullshit too. You picked up our code that I gave you in good faith, crippled it and used it to make some statements about how bad Deep Blue was and how good Diep is. You didn't even bother to ask me about it. You didn't even bother to check the details of the SE implementation. Had you done that you would have known it was totally unlike Deep Blue and that I had a version that was much closer to what Deep Blue does. So this is my revenge. Two losses by Diep vs 'Deep Blue'. I know they don't mean anything. You know it too. But it's no different than your original post about 'Deep Blue'. I know you hate this post because you think it puts your program into a bad perspective in an unfair way. Yes, you're right. But it's no different from what you've been doing here. Perhaps even worse, as the Deep Blue guys can't speak for themselves. I know you have a great program, and I've been very happy to use it. I personally think it is _way_ underrated. If someone doubts it abilities they should check out the win over crafty in CCT3. (which you already predicted several months before, which also says a lot about _your_ abilities) So please, let's put this stuff behind us and get back to what we should be doing. I'll be happy to let FriarTuck play some 120 60 games vs Diep. But please don't use the result to say anything about Deep Blue, or I'll shoot you (*) when we meet IRL. (*) met een waterpistool, welteverstaan :) -- GCP
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