Author: Stuart Cracraft
Date: 15:41:28 04/27/98
What do people generally do to handle passwd pawn
evaluation?
A few things that could be considered:
- square-of-the-pawn logic applicable for passed pawn?
- squares in front of the passed pawn (especially queening
square) controlled by whom?
- passed pawn's rank
- passed pawn's progress blocked by an enemy piece on same file.
- phase of game's effect on value of passed pawn
But what about prioritizing and valuing all of these? I'm looking
mostly for guidelines and rules-of-thumb as I haven't seen too much
in the literature about passed pawns handling
--Stuart
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