Author: Mogens Larsen
Date: 03:53:07 06/24/01
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On June 23, 2001 at 19:26:00, Uri Blass wrote: >How do you know? A guess. >The weak players cannot do it because of 2 reasons: >1)They have not good memory >2)If they play a line that they do not understand the opponent can do a small >mistake and get them out of book when they are not going to know what to do and >do bigger mistakes. 3) They can't afford seconds/trainers. >These 2 problems are not problems of the top GM's and even if they do not know >what to do without thinking after thinking they may find a way to punish the >opponent who did a mistake. I believe that the GM will receive a general overview of the move(s) in the form of possible variations. That's more than enough IMO for a good GM to understand why the move is good. Whether they need visualization in the shape of a board or not doesn't matter. >I believe that part of them do it espacially when they need to play an important >match. I don't think so. >They have not an infinite time to analyze so they can analyze some lines when >the other people in their team analyze other lines. Certainly, but it's a safe assumption that the GM will be thoroughly briefed on the moves. It would actually make more sense if the team analyzed lines and the GM checked the validity of the results. But I don't know how it's usually done. Mogens.
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