Author: Peter Kappler
Date: 17:15:15 04/27/98
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On April 27, 1998 at 09:28:20, Robert Hyatt wrote: >In one sense, yes. In another sense, you *always* have 10 seconds to >think, even if you blow off all your original time on the clock. In >game/30, it gets fast after move 30. In 10 10, the pace speeds up to >a point and then remains constant... One thing I love about time-increments is that they tend to produce less "random" results, especially in longer games. We've all had games where one player is up a queen or a rook and is trying desperately to deliver mate before his flag falls. With increments this type of sillyness just doesn't occur. By the way, Bob, how did Crafty do against Seirawan? --Peter
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