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Subject: Re: Deep Fritz v Kramnik - Good Cause For Pessimism

Author: Mark Young

Date: 18:22:16 06/25/01

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On June 25, 2001 at 21:05:42, Robert Hyatt wrote:

>On June 25, 2001 at 15:16:11, Mark Young wrote:
>
>>On June 25, 2001 at 12:03:03, Robert Hyatt wrote:
>>
>>>On June 25, 2001 at 09:30:37, Graham Laight wrote:
>>>
>>>>
>>>>I think that people who've been around a long time might disagree with this.
>>>>
>>>>The first victory by a computer against a GM was at G5 time control. The GM
>>>>famously said, "Bloody iron monster" when he realised that he'd made the
>>>>tactical mistake that would cost him the game.
>>>>
>>>>If my memory serves me correctly, that was in the late 1960s. I don't think that
>>>>any computers beat GMs at tournament time controls until the 1990s. They simply
>>>>weren't good enough.
>>>>
>>>>-g
>>>>
>>>
>>>
>>>If someone wants to _seriously_ wager that if a computer plays a GM at
>>>1 minute per game, 5 minutes per game, 10 minutes per game, 15 minutes
>>>per game and 30 minutes per game, and the computer will do better and
>>>better as the games become longer, I will set the experiment up on ICC
>>>anytime they want.
>>>
>>>Of course, I don't think anyone _seriously_ believes that.
>>>
>>>I can't imagine anyone being so foolish.
>>>
>>>One good example was back around 1991 or 1992.  IM Mike Valvo played deep
>>>thought lots of blitz games at various ACM events and he simply got mopped up
>>>badly, never winning a game and barely drawing one here and there.  He played
>>>it two 24-hour-per-move games in rec.games.chess, and he blew it out in both
>>>games, with the machine never having any sort of a chance at all.
>>>
>>>That "gets better with more time theory" is correct in one regard.  More time
>>>means better analysis by the machine.
>>
>>This was what I was saying...
>>
>> But it is also wrong in a more important
>>>regard.  The human gets better at a faster rate of change than the computer,
>>>as time controls are lengthened.
>>
>>The question is how much if any, and for what strength of players....did not
>>some expert corr. player play some top computers in corr. chess....from the last
>>I heard the computers were doing ok.
>>
>>The point I was making...search depth does correct some positional flaws and it
>>is risky to assume the computers will play the same mistakes at fast and slow
>>time controls...as some GM's have found this out the hard way.
>
>I totally agree.  Practicing blitz games to learn weaknesses for standard games
>is foolish.

Just about as foolish as Kasparov using Fritz to prepare for Deep
>Blue in 1997.

I don't even consider myself a good chess player, but If I were Garry I would
have laughed at such a suggestion. Knowing what I know about computer chess.

This is like going to the go cart track to practice for the Indy 500. :)

>
>However, _if_ you play blitz the right way, and I know of at least one GM that
>can do this, then this can work. But you play not to find tactical weaknesses,
>but to find positional weaknesses, which won't go away with deeper searches.
>
>Some might disappear, but significant weaknesses will remain through deeper
>searches.  And these are the things that a good GM are going to locate, study,
>and drive into the back of the program's head.
>
>
>
>>
>>
>>
>>
>>>
>>>It has _always_ been so.  It will be so for a _long_ time.  More time reduces
>>>the importance of tactics, which is what the computer lives and survives on.
>>>As tactics dwindle, reliance on "knowledge" increases.  And here, the computer
>>>is woefully behind.



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