Author: Chessfun
Date: 11:02:23 06/26/01
Go up one level in this thread
On June 26, 2001 at 10:21:20, Mark Young wrote:
>On June 26, 2001 at 10:10:06, Chessfun wrote:
>
>>On June 26, 2001 at 09:16:44, Mark Young wrote:
>>
>>>On June 26, 2001 at 09:10:10, Chessfun wrote:
>>>
>>>>On June 26, 2001 at 09:02:45, Chris Carson wrote:
>>>>
>>>>>On June 26, 2001 at 08:45:11, Chessfun wrote:
>>>>>
>>>>>>On June 26, 2001 at 08:12:01, Chris Carson wrote:
>>>>>>
>>>>>>>On June 26, 2001 at 07:17:56, Mark Young wrote:
>>>>>>>
>>>>>>>>[D]1rb1k1nr/2q1bppp/p1npp3/2p5/1pP1PB2/3P1NPP/PP2NPB1/R2Q1RK1 b
>>>>>>>>
>>>>>>>>It is clear looking at the game, IM Matsuura was playing to keep the position
>>>>>>>>closed against ChessTiger, but ChessTiger refuted this with 17...f5!. Opening
>>>>>>>>the position and beating IM Matsuura(2467 Elo).
>>>>>>>
>>>>>>>Tactics (anti-computer) that work against programs at "blitz" time controls do
>>>>>>>not work against computers at longer time controls.
>>>>>>
>>>>>>That's nonsense.
>>>>>>The same was said 5 or 6 years ago against Pentium 100's.
>>>>>>Yet these blitz games you are now looking at are the equal
>>>>>>of tournament controls on P100's.
>>>>>>
>>>>>>>Trojan horse, stonewall, dutch, indian, KIA, KID, ... may be a good strategy
>>>>>>>(anti-computer), but at 40/2 programs are much stronger than 2100, the results
>>>>>>>show it, I have tried it with very limited success and the programs adapt
>>>>>>>quickly to the strategy.
>>>>>>
>>>>>>Tell me please of the program that adapted to the strategy and how?.
>>>>>>
>>>>>>Sarah.
>>>>>
>>>>>Rebel Century, Chess Tiger, Deep Junior, Deep Fritz.
>>>>>
>>>>>Try it yourself at 40/2. If you can win 50% in a 10 game match, post the PGN's
>>>>>and I (and others) will verify. I have tried, but did not work for more than a
>>>>>game or two.
>>>>>
>>>>>I do not know how these programs adapt, but they did using learning or
>>>>>programming, you will need to ask the programmers, not me, I can only tell you
>>>>>how my program "Dallas" handles it, but the learning.
>>>>>
>>>>>Best Regards,
>>>>>Chris Carson
>>>>
>>>>
>>>>AFAIK none of the named programs have position learning only book learning.
>>>>Once a win is found by taking the program out of book, making a few branch
>>>>factors by analysis, it should be repeatable. Remember for a program to be
>>>>2600 ELO it should win 10/10 from me.
>>>
>>>I will assume you are a average play, Let me run the program and book, I will
>>>produce that result for you if that would make you happy.
>>
>>
>>I would consider myself average against humans not against pc's.
>>I want to know in advance the same as a GM would.
>>The pc your using, program, ram and opening book and the book must be
>>commercially available.
>
>Sorry Sarah would would be toasted, because the GM would not know the opening
>book, and the books do not have to be commercially available. So their goes your
>game plan, computer 10 - Sarah 0.
>
>Post 1000 games on here were you control what the program plays, it means
>nothing.
Not 1000 but just one more for you. Especially as it's so easy as you say to
control what the program plays. Maybe you should load your Deep Fritz and check
what it plays?. GM pahhhh.
[Event "Level=Blitz:60'. "]
[Site "Scarb"]
[Date "2001.06.26"]
[Round "?"]
[White "Sarah"]
[Black "Deep Fritz"]
[Result "1-0"]
[ECO "B20"]
[PlyCount "105"]
[EventDate "2001.06.26"]
{56MB, DeepFritz.ctg. TB 945
} 1. e4 {0} 1... c5 {0} 2. Na3 {8} 2... Nc6 {
0.19/14 105} 3. h4 {4} 3... Nf6 {-0.22/14 161} 4. d3 {2} 4... d6 {-0.31/13 139}
5. f4 {2} 5... e5 {-0.41/12 122} 6. f5 {2} 6... d5 {-0.44/12 163} 7. g4 {2}
7... c4 {-0.59/11 99} 8. g5 {2} 8... Ng8 {-0.63/11 150} 9. Bg2 {2} 9... Bxa3 {
-0.75/11 80} 10. bxa3 {3} 10... Qa5+ {-0.72/12 70} 11. Kf2 {2} 11... d4 {
-0.91/11 171} 12. Nf3 {55} 12... b6 {-0.81/13 135} 13. h5 {7} 13... h6 {
-0.88/13 139} 14. g6 {1} 14... Nf6 {-0.88/13 157} 15. Ng5 {422} 15... hxg5 {
-2.84/12 71} 16. Bxg5 {4} 16... fxg6 {-2.72/11 51} 17. h6 {3} 17... O-O {
-2.53/10 40} 18. hxg7 {127} 18... Kxg7 {-1.81/10 32} 19. Rh6 {55} 19... Ne7 {
-2.84/10 43} 20. Qh1 {5} 20... Kf7 {-1.91/10 129} 21. fxg6+ {57} 21... Ke8 {
-1.38/11 22} 22. g7 {416} 22... Rf7 {-0.72/11 46} 23. Rxf6 {3} 23... Rxf6+ {
-0.72/9 15} 24. Kg1 {4} 24... Be6 {0.19/11 56} 25. Bxf6 {30} 25... Kd7 {
0.37/11 13} 26. Bxe7 {4} 26... Kxe7 {1.06/11 23} 27. Rf1 {46} 27... cxd3 {
1.69/11 35} 28. Qh7 {4} 28... Rg8 {2.50/12 28} 29. Bh3 {7} 29... Qd2 {
2.50/12 41} 30. Bxe6 {4} 30... Qg5+ {3.66/12 23} 31. Kh2 {22} 31... Rxg7 {
3.87/14 0} 32. Rf7+ {6} 32... Kxe6 {3.94/15 35} 33. Rxg7 {4} 33... Qd2+ {
4.47/14 50} 34. Kh3 {36} 34... Qe3+ {4.56/14 84} 35. Rg3 {9} 35... d2 {
5.19/14 53} 36. Rxe3 {3} 36... d1=Q {5.19/12 10} 37. Qf5+ {2} 37... Kd6 {
5.47/13 25} 38. Rg3 {1} 38... Qh1+ {5.94/13 75} 39. Kg4 {2} 39... Qd1+ {
5.78/12 35} 40. Kg5 {2} 40... Qxc2 {5.81/12 33} 41. Kf6 {2} 41... Qc6 {
6.22/12 18} 42. Qxe5+ {2} 42... Kd7+ {5.94/11 0} 43. Kf5 {4} 43... Kc8 {
10.91/13 57} 44. Qe6+ {2} 44... Qxe6+ {13.53/16 25} 45. Kxe6 {1} 45... Kb7 {
13.81/16 14} 46. Kd6 {1} 46... Ka6 {#20/17 56} 47. e5 {2} 47... Kb7 {#18/15 20}
48. e6 {2} 48... a5 {#14/12 0} 49. e7 {2} 49... Ka6 {#6/7 0} 50. e8=Q {2}
50... Ka7 {#3/5 0} 51. Rg7+ {2} 51... Ka6 {#2/4 0} 52. a4 {1} 52... d3 {#1/2 0
} 53. Qa8# {1} 1-0
Sarah.
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