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Subject: Re: chess and AI.

Author: Tony Werten

Date: 04:54:21 06/27/01

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On June 27, 2001 at 00:33:26, derrick gatewood wrote:

>ok,  I made some general statements about AI and chess and how they have been
>closely related...  this is the response I get back.  I was wondering what you
>guys think about this.  If you can rip its reasoning apart,  please do.  I would
>like a little support when I do it  =)
>
>
>"Umm.. Lets see. Chess programs and AI.
>
>Of course what follows is an Opinion, but here goes anway..
>
>What exactly *is* intellegence?

Wrong entry. The subject was chessprograms and articficial intelligence not
chessprograms and intelligence.

Can't look it up now but I'm quite sure AI means something like the abbillity to
mimic human though or beheavior.

Tony

>
>According to Websters:
>
>Main Entry: in·tel·li·gence
>Pronunciation: in-'te-l&-j&n(t)s
>Function: noun
>Etymology: Middle English, from Middle French, from Latin intelligentia, from
>intelligent-, intelligens intelligent
>Date: 14th century
>1 a (1) : the ability to learn or understand or to deal with new or trying
>situations.
>
>To learn or understand....
>
>Chess programs do neither. What chess programs do is heuristic search of various
>board configurations using a Minumum and Maximum approach. Each board
>configuration had a heuristic value associtated with it saying how good or bad
>it is for a certain side. All a chess program does is search this database for
>the next move that has the best score for it and the worst score for the
>opponet. Its only slightly more complex then a sequal query searching for your
>friend Joe's phone number.
>
>It does not learn or understrand, hence its not intellegent although its
>commonly called AI. Real AI doesnt exist and were no where near making it. When
>you can tell a computer an Aesops fable and it can give you the moral of the
>story, then you will have an AI, not any sooner.
>
>Big blue didnt beat that russian chess player (I forget his name), a team of
>people beat him, the IBM chess programming team. Chess has been distiled to a
>mathimatcal abstraction and it still takes super computers forever to find the
>best solution.
>
>Something as abstract as Starcraft, for instance, is VASTLY more complex then
>chess. To compare the size of the problem would be like comparing a grain of
>sand to the sun (chess being the grain of sand). Even that might not be big
>enough. In chess there are only a few units, and they all interact with other
>units in the same fashion, if they can move into a spot cointaining another
>unit, the other unit is destroyed. Not only are there far more units in
>starcraft then in chess, but there are far, far more board positions and each
>unit can interact with other units in differnt manners. IE: Hydrolisk vs a ling
>is differnt then a Hydrolisk vs a ling in a dark swarm.
>
>Now games like EQ and AO make Starcraft look like a tinker toy. Again the world
>is MUCH bigger then in Starcraft and the units are much more complex and the
>enviroment is much much more complex.
>
>Whats the point? Its not gonna happen until we get something like HAL, and HAL
>isnt even on the drawing board. Give it up. "



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