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Subject: Re: IM Matsuura played Anti-Computer Tactics, but ChessTiger busted it UP.

Author: Uri Blass

Date: 00:18:01 06/28/01

Go up one level in this thread


On June 27, 2001 at 21:48:44, Robert Hyatt wrote:

>On June 27, 2001 at 19:00:09, Uri Blass wrote:
>
>>On June 27, 2001 at 17:24:25, Robert Hyatt wrote:
>>
>>>On June 27, 2001 at 11:56:16, Uri Blass wrote:
>>>
>>>>On June 27, 2001 at 10:42:07, Robert Hyatt wrote:
>>>>
>>>>>On June 27, 2001 at 04:15:23, Martin Schubert wrote:
>>>>>
>>>>>>On June 26, 2001 at 12:05:51, Robert Hyatt wrote:
>>>>>>
>>>>>>>On June 26, 2001 at 09:31:01, Chris Carson wrote:
>>>>>>>
>>>>>>>>On June 26, 2001 at 09:05:15, Chessfun wrote:
>>>>>>>>
>>>>>>>>>On June 26, 2001 at 08:53:13, Chris Carson wrote:
>>>>>>>>>
>>>>>>>>>>Wow, this is some "2100" player.  I wish I could do this.  I do not see why the
>>>>>>>>>>players do not just play the trojan horse, stonewall, KIA, KID, french, dutch,
>>>>>>>>>>2.Na3, or better yet, just set up some closed lost position that any "2100"
>>>>>>>>>>player could handle and trounce the program.  Since the programs are only "2100"
>>>>>>>>>>positionally/strategically and not "2400", it should be a piece of cake on a
>>>>>>>>>>866Mhz PIII.  This must all be a "hoax", these players must be "paid" by the
>>>>>>>>>>evil chess empire "Chessbase".  This can't be real, close your eyes, cover your
>>>>>>>>>>ears, and for crying out loud, the "Emperior" has wonderful clothes on.
>>>>>>>>>>
>>>>>>>>>>Quick e-mail everyone the memo:  Programs are only "2100"
>>>>>>>>>>positionaly/strategically/in closed positions.  The word has not gotten out yet.
>>>>>>>>>>Why hasn't CNN put the word out, it must be a "Chessbase" plot driven by greedy
>>>>>>>>>>corporations.
>>>>>>>>>
>>>>>>>>>Where are you coming up with this 2100?
>>>>>>>>>Is it from a post of Bob's where he wrote in certain positions they
>>>>>>>>>are 2100?. Please point me to whatever the post was.
>>>>>>>>>
>>>>>>>>>Sarah.
>>>>>>>>
>>>>>>>>Yes it is and a couple of others.  I did not save the post, I should have, but I
>>>>>>>>do not keep a file of posts on people, well one or two posts from time to time.
>>>>>>>>:)
>>>>>>>>
>>>>>>>>I will get off the "2100" bandwagon, I have made my point, unless it is brought
>>>>>>>>up again and then I will defend my point of view, but I will keep the offending
>>>>>>>>post as proof.  Usually I am satisfied if the person just retracts the
>>>>>>>>statement, I have to do this myself from time to time.  :)
>>>>>>>>
>>>>>>>>I may look it up in the archives or maybe not.  But the "2100" statement was
>>>>>>>>made and then defended as the only possible result in "this type of position".
>>>>>>>>
>>>>>>>>Mark Young and Uri were also posting on that thread and to that message.  They
>>>>>>>>may have it or can link quickly to it.
>>>>>>>>
>>>>>>>>Best Regards,
>>>>>>>>Chris Carson
>>>>>>>
>>>>>>>
>>>>>>>You can pick any number you want.  I will look for a position and move that
>>>>>>>even a 1600 player wouldn't play.  They happen in comp games all the time, if
>>>>>>>you look at enough games.
>>>>>>>
>>>>>>>2100 isn't magic.  In my case, I just used 2100 to mean "bad" and 2600
>>>>>>>to mean "good".
>>>>>>
>>>>>>"Bad" mistake. If you say "2100" then everyone will remember you that you said
>>>>>>"2100". Not "2150", not "1600". Everyone asks you why "2100". Nobody thinks
>>>>>>about that you could have meant something different than just the number. What a
>>>>>>pity.
>>>>>
>>>>>
>>>>>For those that assume ratings are "absolute", they will probably _never_ under-
>>>>>stand anything I write with respect to Elo numbers.  I don't believe that I
>>>>>_only_ said 2100.  My current feeling is that computers play positionally like
>>>>>a 2100 player on average.  They play some 1600 moves, and they play some 2600
>>>>>moves.  So an "average".  In some types of positions, they play tactics like a
>>>>>2700+ player (these are positions that rarely come up in human vs human games,
>>>>>where pieces are pinned, hanging everywhere, lots of threats, etc...)  In some
>>>>>types of positions they play tactics like a 2100 player.  (No I don't think
>>>>>they will _ever_ play tactically like a 1600 player, but computers can and do
>>>>>fall to very deep/forcing tactical lines simply because the primitive search
>>>>>extensions we use don't help everywhere.)
>>>>>
>>>>>Machines _certainly_ don't play tactically like 2900 players, otherwise they
>>>>>would _never_ lose a blitz game.  Those that think "blitz is solved as far as
>>>>>computers go" just haven't seen the right players...
>>>>
>>>>If they do not play better than 2600 in nothing they could not get performance
>>>>of more than 2700(2600 can be lucky and get performance of more than 2700 in one
>>>>tournament but a player that is 2100 in part of the positions and 2600 in part
>>>>of the positions has no practical chance to get performance of more than 2700).
>>>
>>>
>>>That is statistically incorrect.  A pure 2500 player can be expected to produce
>>>a 2700 result in one of every 4 events he plays in.  Just because of the
>>>statistical anomalies...
>>
>>No
>>
>>By this logic a pure 2400 player can get GM norm in one of every 4 events when
>>GM norm is possible because this player needs performance of 2600 for GM norm
>>and I do not see it happens.
>
>
>If a tree falls in the forest and nobody is around, does it make any noise?
>
>First, statistics predicts that this will happen. If it doesn't, then the Elo
>system is based on faulty math.  It doesn't say it will happen one out of every
>four events.  It says it _could_ average one of every four.  There is an equal
>probability that the player will perform at a 2200 level also.  My original one
>of every 4 was not quite correct.  For any single game, a player would have a
>one in four chance of beating a 2600 player, and giving himself a 3000 TPR for
>that one game.  If he draws the next 3, he has 3*2400+3000 / 4 for his TPR over
>4 games.  That is close to 2600.  two good games, plus some draws and a couple
>of wins over 2400 players and he is there.
>
>Just because it hasn't been seen, doesn't mean it won't happen.  I simply
>happen to believe that computers are more likely to see this happen as they
>are more consistent and humans tend to overlook them for the moment.  Some
>are noticing them of course.  And many others are actively working to exclude
>computers from the equation altogether...
>
>
>>
>>There are tactical positions when the machine has no chance against 2600 but
>>there are more tactical positions when the 2600 humans blunder.
>>
>>Uri
>
>
>Sure... but I don't believe it is legitimate to say that a computer is 2900 at
>tactics based on that...  A 2900 tactical player would be very difficult to
>handle.

I think that the result is the important thing.

Computers get often performance of more than 2600 inspite of the fact that part
of the opponents use anti-computer strategy.

It is clear that even without tablebases computers are better than 2600 if
humans do not try anti-computer strategies.(Kramnik used anti-computer strategy
against Deep Junior and there are more examples).

It is clear that in order to be better than 2600 in normal games(not trying
anti-computer strategy) you must be better than 2600 in something.

If you think that it is not tactics then what is it?

Uri



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