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Subject: Re: Adams-Pocket Fritz: 1800-1900 Elo at best

Author: Uri Blass

Date: 04:45:17 07/01/01

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On July 01, 2001 at 07:25:50, Kurt Utzinger wrote:

>On July 01, 2001 at 03:35:28, Uri Blass wrote:
>
>>On July 01, 2001 at 02:11:32, Kurt Utzinger wrote:
>>
>>>On June 30, 2001 at 23:02:52, Robert Hyatt wrote:
>>>
>>>>On June 30, 2001 at 17:17:41, Fernando Villegas wrote:
>>>>
>>>>>Hi:
>>>>>If you look at the ganme Adams won to Pocket Fritz, you will concur that we are
>>>>>facing a program that, at least in this game, left the human side to kill him as
>>>>>a child. The most elemental king attack I have seen in years and nevertheles
>>>>>went OK. Blacks messing around in the queen side with no idea what to do as
>>>>>amads prepared the knife. Not even elemental defensives moves to prevent what
>>>>>was clearly coming with the obvious machine bishop-queen in the diagonal.
>>>>>Sorry, but I have a Fidelity old piece of plastic that plays better than that...
>>>>>Fernando
>>>>
>>>>
>>>>You sound surprised.  If you take a program that plays well at 1000K nodes
>>>>per second, and run it on hardware where it can only search 1K nodes per
>>>>second, what would you logically expect to happen?  It will play with 1/1000th
>>>>the skill (or even worse).
>>>
>>>In my opinion the whole Pocket Fritz concept is wrong. Why not use a more pure
>>>tactical program instead of SMK's Shredder that has too much knowledge to run on
>>>such a low hardware.
>>>Kurt
>>
>>I do not believe that it has too much knowledge.
>>
>>The problem is simply that it has not enough knowledge.
>>I do not believe that shredder has more knowledge than Junior and Fritz and I
>>can see it does positional mistakes that Junior or Fritz can avoid because they
>>have better positional understanding.
>>
>>I also do not believe that a program with more knowledge should be weaker in
>>tactics.
>>
>>The opposite.
>>A program with more knowledge should be stronger in tactics because of better
>>knowledge which lines to prune and which lines to extend and better order of
>>moves.
>>
>>Uri
>
>As far as I know a chess program normally becomes slower with more knowledge and
>should therefore be weaker in tactics.
>Kurt

It becomes slower in nodes per second but it does not mean that it becomes
weaker in tactics.

The opposite.
I know that the best mate solver (when the target is to prove the shortest mate)
is considered to be a slow searcher in nodes per seconds.

Uri



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