Author: Otello Gnaramori
Date: 15:00:46 07/01/01
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On July 01, 2001 at 17:08:08, Ron Langeveld wrote: >On July 01, 2001 at 15:16:38, K. Burcham wrote: > >> >> >>not what i was talking about at all. > >If you're talking about the average number of "blunders" that a GM of a certain >level is allowed to make, then this also hints the gap that computers cannot >fill to become GM. Notwithstanding the official regulations regarding GM norms, >real GMs exhibit the behaviour to acknowledge a "blunder" and learn from it. >They have the knowledge to see the error, if only afterwards. They can admit it >was a mistake because the know it was one. Computers however cannot admit to a >mistake, for they will play the same blunder again and again, just because of >lack of knowledge. They simply don't know better. This imho sets apart the >programs from the flesh. > >Ron Not completely true...if the learning mode is activated in the program. Many programs have this kind of feature, nowadays.
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