Author: Robert Hyatt
Date: 19:38:08 07/01/01
Go up one level in this thread
On July 01, 2001 at 10:13:56, Uri Blass wrote: >On July 01, 2001 at 10:08:38, Robert Hyatt wrote: > >>On July 01, 2001 at 06:44:23, Uri Blass wrote: >> >>>On July 01, 2001 at 05:09:45, stefan wrote: >>> >>>> >>>>see also >>>> >>>>http://members.tripod.com/~RyanMack/hypertech.htm >>> >>>If it is truth than it seems that we are going to see a progress of more than >>>200 elo in comp-comp games only because of better software for the PIII >>>hardware. >>> >>>I have not enough knowledge to understand if he is right >>> >>>Uri >> >> >>20M nodes per second on a single CPU seems _way_ hard to believe. The problem >>is that in most cases, the move generator is far from being the dominant part of >>the calculation. In crafty, it is in the 10-15% range. If you take that to >>zero, you only run 10-15% faster. Which leads me to believe that this is a very >>optimistic estimate on overall speed. > >I understood that he was talking also about this significant speed improvement >with good evaluation function. > >We will have to wait to see if he is right. > >Uri I don't see how it will help. What he is addressing is finding the endpoints of attack rays from sliding pieces. That is not a big part of the evaluation.
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