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Subject: Re: rising number of db endgame occurances

Author: Tony Werten

Date: 02:32:12 07/03/01

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On July 02, 2001 at 14:22:33, Mike S. wrote:

>I have searched for occurances of endgame database material in computer chess
>games (inluding some comp-human, and probably a few human-human games), based on
>>12.000 games from 1984 on.

I don't think the data is valid. Compared to 1984 almost everyone has tablebases
now. If there are 6 pieces on the board and both programs see it enter the
tablebases they stop the game. ie the 4 or 5 pieces position is not reached.
Without the egtb's the game would have continued.

cheers,

Tony

>
>The following table shows the *percentage* of occurances (X = Q/R/B or N):
>
>years   # games  P-P   X-P   X-X   PP-P  XP-X   XX-X total
>----------------------------------------------------------
>84-89     305    1,3   0,3   1,0    1,0   3,9   0,3   7,9
>90-95    2646    1,0   1,0   0,9    2,0   4,4   0,9  10,2
>96-98    5335    1,2   3,4   3,6    1,9   9,1   2,3  21,6
>99-2001  4126    1,9   4,4   4,8    2,3  11,0   2,4  26,8
>----------------------------------------------------------
>84-2001 12412
>
>As you can see in the total column, db endgame occurances are rising.
>
>Then, I determined how many plies a XP-X (the most important one) situation was
>at the board in each time segment:
>
>years   # XP-X plies: 4-  20-  40-  D%
>--------------------------------------
>84-89     12         58   25    8   67
>90-95    117         52   16    3   44
>96-98    486         56   24   10   56
>99-2001  454         53   21    9   59
>--------------------------------------
>84-2001 1069         54   22    9   56
>
>I see no real trend here, except maybe in the percentage of drawn games (D%),
>which *may* be slightly rising (which would mean the defender benefits more from
>tablebase use).
>
>Regards,
>M.Scheidl



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