Author: Dann Corbit
Date: 09:35:14 07/03/01
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On July 03, 2001 at 10:59:30, Artem Pyatakov wrote: >Thanks for your reply, but I was aware of the existence of the Anti-Computer >chess site. However, I am looking for some ANALYSIS of these types of games >especially from people that have written their own engines, to see what types of >difficulties they came up against. > >Any further help is appreciated. The general techniques against computers are well known. Some examples: 1. Form a wall of pawns. See WAC 230 for an example. 2. Mass kingside attack. A huge buildup of material loses lots of points but wins the game. 3. Find a solution via trial and error and then repeat it over and over and over. Programs that don't learn will get clobbered by this. If your engine plays well, you will find that a lot of the losses come from your opening book.
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