Author: Bruce Moreland
Date: 10:03:54 07/03/01
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On July 03, 2001 at 04:23:29, Artem Pyatakov wrote: >While I am in the process of writing my engine, I would like to know some common >computer weaknesses. > >Could somebody experienced in this subject tell me what they think the TOP >computer weaknesses are? > >I am specifically interested in the weaknesses of the strongest engines like >Crafty or Chess Tiger... What do they have trouble handling? How are strong >HUMAN players able to win against them sometimes? > >Thanks in advance. > >Artem Pyatakov If a human can achieve a position where the computer can't make progress but the human can, the computer is in trouble. An example is a king-side attack with a stable center. If the program knows enough to break in the center when an attack has been started, the human can get in trouble very quickly. Humans are good at recognizing and exploiting very long-term weaknesses in a computer's position. If a computer underestimates the value of a square it can get in trouble. Computers are still greedy, even now, and it's still possible to whack them with wild attacks. Computers still have problems evaluating passed pawns. If you are just starting, you'll have problems with pawn weaknesses, bad pieces, handling attack and defense, and passed pawns. bruce
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