Author: Peter Berger
Date: 15:51:46 07/07/01
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Bringer on a fast computer with some other things running at the same time shows very similar behaviour . a.) 0:01:17.8 (13/32) 21947504 -0.56 b4-b5 c6-a7 g3-g4 c8xc1 b2xc1 f5-h6 g4-g5 h6-f5 a3-a4 f8-c8 (Mat=0,50=1) 0:01:48.7 (13/34) 30634655 -0.55 g3-g4 (Mat=0,50=0) 0:02:17.0 (13/34) 39906361 -0.08 g3-g4 a5xb4 g4xf5 b4xa3 b2-c3 c6-b4 d3-d2 e6xf5 e1-g1 (Mat=35,50=1) 0:03:28.4 (14/36) 61711308 -0.04 g3-g4 a5xb4 g4xf5 b4xa3 b2-c3 c6-b4 c3xb4 c8xc1 b.) 0:00:53.0 (12/32) 16746563 -0.48 f5-h6 f3-g5 g7-g6 h4-h5 c6xb4 a3xb4 e7xb4 b2-c3 0:01:12.9 (12/32) 22355747 -0.47 e7xb4 (Mat=-100,50=0) 0:01:32.3 (12/32) 28318171 -0.37 e7xb4 a3xb4 c6xb4 0:01:40.4 (12/32) 30703792 -0.36 a5xb4 (Mat=-100,50=0) 0:01:50.3 (12/32) 33960057 -0.08 a5xb4 a3-a4 f5-h6 f3-g5 g7-g6 h4-h5 e7xg5 (Mat=-435,50=0) 0:02:14.3 (13/32) 40952105 -0.08 a5xb4 a3-a4 f5-h6 f3-g5 g7-g6 h4-h5 (Mat=-100,50=0) Human me thinks it's really 1. g4! ab ! and that should be quite even . As I didn't program the engine I have no clue how this could be done better ;). pete
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