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Subject: Re: The latest truth on chess ?

Author: Gordon Rattray

Date: 11:49:59 07/08/01

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On July 08, 2001 at 13:50:49, Otello Gnaramori wrote:

>On July 08, 2001 at 12:47:36, Gordon Rattray wrote:
>
>>In *theory* chess is indeed only moves.  So if any human or machine succeeds in
>>calculating all the possibilities then I'd agree that being able to calculate is
>>all that you need to do.  Fortunately however we all know that in *practice*
>>this is very far from the reality - the amount of calculating required, far
>>exceeds the ability of any human or machine.
>>
>>Therefore, we need to support our calculation with other thinking methods, i.e.
>>strategy and positional considerations.  These are absolutely essential in
>>helping to guide our thoughts through the overwhelming amount of possibilities.
>
>Exactly. But the positional considerations are involved at the end of the
>calculus and are pretty straightforward, don't you think ?

No.  For many positions, it is difficult to evaluate them correctly.  It is
anything but straightforward.  It is common for humans/computers to play towards
a certain position, only to find that they had incorrectly evaluated it.  For
example, playing for an attack or an endgame position that isn't as good as it
appeared from afar.

>King safety , doubled pawns , open files ,center domination etc. don't require a
>special effort to be evaluated. The major effort goes into calculus of
>variations, since IMO the evaluation of the goodness of the position is easily
>understood (by the computers too).

Easily understood?  You should either play for the world championship and/or
start writing a chess program if you think that positional evaluation is
straighforward...  ;-)  Why do you think that programmers keep adding more and
more knowledge instead of just trying to get their programs to calculate deeper?

Gordon

>
>>
>>The fact is that chess is too complex for any player to play well on the basis
>>of calculation alone.  Talking about a theoretical machine that can calculate
>>everything is a valid point, but not a realistic one (not for the near future
>>anyway!).  Remember that Deep Blue had lots of positional considerations in its
>>evaluation function - it was not a case of finding checkmate or not.
>>
>>Gordon



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