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Subject: Re: Comp games on ICC should be unrated

Author: odell hall

Date: 00:22:07 07/10/01

Go up one level in this thread


On July 09, 2001 at 15:32:56, Robert Hyatt wrote:

>On July 09, 2001 at 13:11:20, Ricardo Gibert wrote:
>
>>
>>I think there are many good reasons for not rating comp games on ICC:
>
>I have a slightly different view...  I think it would be better if the only
>comps allowed were the ones run by the program authors.  That would cut out a
>lot of "computer glut" on all the servers, and really minimize this problem.
>
>One computer (Crafty, say) won't influence the rating pool nearly so much as
>50 or 100 will, even though I do make changes frequently.
>
>
>
>>
>>(1) The comp accounts adversely affect the rating system on ICC, since:
>>
>>   (i) The operators of the comp accounts change hardware (usually faster) that
>>makes the comp rating a misrepresentation of the accounts playing level.
>>
>>   (ii) The operators of comp accounts will sometimes change engines, which
>>makes the accounts rating misrepresentative too.
>>
>>   (iii) The comp operator may be the programmer, who may make changes to the
>>program, which again makes the accounts rating misrepresentative.
>>
>>(2) It becomes problematical for human players to gauge their progress with
>>respect to several months earlier due to (1), since ratings from different time
>>periods become more difficult to compare due to the adverse impact comps
>>probably have on the rating system. This is true generally anyway, but I would
>>think the inclusion of rated comp games makes things worse.
>>
>>-----------------------------
>>
>>As things stand now, it would make sense if operators only played rated games
>>against humans and unrated games against comps. Then they would get to play
>>human players more often. The reason I say this, is because human players stand
>>to lose a lot of rating points against comps, since comp ratings are generally
>>deflated. I think most of the prospective human opponents avoid comp accounts,
>>because the cost in rating is too high. Also, a comp rated by games against
>>humans only, will get a higher rating and therefore attract higher quality
>>opponents (both human and non-human).
>>
>>Take a look at the 2 accounts Scrappy and Crafty. Scrappy is rated over 400
>>points higher than Crafty, since it only plays humans. The program is the same
>>and the hardware is the same. It should be obvious that any human that plays
>>Crafty is an idiot when he could play the much higher rated Scrappy instead. The
>>human stands to lose a lot of rating points against Crafty if they play an
>>extended series of games. Against Scrappy, he does not have to worry about this
>>so much.
>>
>>All the comp accounts that play both humans and comps are essentially the same
>>proposition to the human as crafty is. Humans stand to lose a lot of rating
>>points against them too so there should be a tendency to avoid them in
>>preference to an account like Scrappy or another human.
>>
>>BTW, it is a mistake to think ratings don't matter on ICC, since your rating
>>affects the quality of the opposition you face on ICC. Playing against the best
>>quality opposition as possible ought to matter to anyone serious about
>>improving.
>
>Ratings are _bloody_ on ICC. :)  Nothing is more important to some.
>
>
>>
>>------------------------------
>>
>>There is a certain Curtis Williams that seems to have irritated a lot of people
>>with his policy of playing only humans with his comp account Spitfire. This post
>>may seem to support what he has done, but this is not my intent. Actually, what
>>I think people really find irritating is his motivation for doing so. He wants
>>to portray his account as the "King of the Hill" among comp accounts, when what
>>he has done has only created the appearance this is so when it is not.
>>
>>It's funny that he managed to delude himself with this fantasy, despite
>>employing an "artificial" means to do it.
>
>Again, I don't see the point of playing someone else's program on a server.  It
>takes time, computer resources, and for what?  I would no more run another
>program than I would race someone else's automobile.  The construction is part
>of the fun.
>
>I've never understood all the comp operators on the servers.  I doubt I ever
>will...




  I think it is quite natural, there is a certain appeal to having a program
much, stronger than yourself, something you could never beat, it is a curiosity
for me to see if others can beat the program, i know i didn't write the program,
nor would i want to steal the authors glory, but it is simply something i find
enjoyable, not everybody is the same, to each his own.



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