Author: Rich Van Gaasbeck
Date: 10:45:33 07/10/01
Say you were considering two chess engine designs. With one design you think it would consistently find a good move, but not necessarily the best. Another design might give the best move most of the time, but occasionally give a bad move. Obviously one could make up positions in which either approach is better. In real world games, though, which would lead to a better rating? In my chess readings I've come across sayings like: "Chess games are not won, but lost". "The person who won was the guy who made the second to last mistake". These point to consistency being more important than finding "great" moves, but blundering move often. Is this true?
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