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Subject: Re: Amazing Junior7 Finds Rxd4, in Kasparov vs Topalov instantly!!l

Author: Uri Blass

Date: 01:27:01 07/12/01

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On July 12, 2001 at 04:02:52, odell hall wrote:

<snipped>
>  What a Tactical Monster!!! I don't think any other program finds this move at
>such an incredible speed.

I believe that Junior is fast in finding it because of different evaluation.

It also find another brilliant move that other programs have problem to find:
Nxe6 from Chaos-Chess4.0 1974

Chaos - Chess 4.0
rq2k2r/3n1ppp/p2bpnb1/8/Np1N4/1B3PP1/PP2Q2P/R1BR2K1 w kq - 0 1

Analysis by Junior 7(32 mbytes):

16.a3 Qa7
  ³  (-0.69)   Depth: 3   00:00:00
16.Nc6 Qc7 17.Qc4
  ³  (-0.49)   Depth: 3   00:00:00
16.Nxe6 fxe6 17.Qxe6+ Be7
  =  (-0.15)   Depth: 3   00:00:00
16.Nxe6 fxe6 17.Qxe6+ Be7 18.Be3 Qb5
  ³  (-0.29)   Depth: 6   00:00:00  5kN
16.Bxe6 Ne5 17.Bf5 Qa7
  =  (-0.10)   Depth: 6   00:00:00  14kN
16.Bxe6 0-0 17.Bxd7 Nxd7 18.Nc6 Qc7 19.Ne7+ Bxe7 20.Qxe7 Qa7+ 21.Be3 Rfe8
  =  (0.11)   Depth: 9   00:00:00  140kN
16.Nxe6!
  =  (0.20)   Depth: 9   00:00:00  206kN
16.Nxe6! fxe6 17.Qxe6+ Be7 18.Re1 Qd8 19.Be3 Nf8 20.Qc6+ N8d7 21.Be6
  =  (0.24)   Depth: 9   00:00:00  345kN
16.Nxe6!
  ²  (0.54)   Depth: 12   00:00:03  2150kN
16.Nxe6! fxe6 17.Qxe6+ Be7 18.Re1 Qa7+ 19.Be3 Qc7 20.Bf4 Qa7+ 21.Kh1 Nc5 22.Nxc5
Qxc5 23.Rac1 Qa7
  ±  (0.91)   Depth: 12   00:00:05  3933kN
16.Nxe6 fxe6 17.Qxe6+ Be7 18.Re1 Qd8 19.Bf4 Rc8 20.Bd6 Ng8 21.Bxb4 Nf8 22.Qe5
Nd7
  ±  (1.05)   Depth: 14   00:00:30  20433kN

(Blass, Tel-aviv 12.07.2001)

Under game condition(90 minutes/40 moves):
Threshold=8000

Junior 7 - Blass,U
rq2k2r/3n1ppp/p2bpnb1/8/Np1N4/1B3PP1/PP2Q2P/R1BR2K1 w kq - 0 1

Analysis by Junior 7:

16.a3 Qa7
  ³  (-0.69)   Depth: 3   00:00:00
16.Nc6 Qc7 17.Qc4
  ³  (-0.49)   Depth: 3   00:00:00
16.Nxe6 fxe6 17.Qxe6+ Be7
  =  (0.00)   Depth: 3   00:00:00
16.Nxe6 fxe6 17.Qxe6+ Be7 18.Be3 Qb5
  ³  (-0.29)   Depth: 6   00:00:00  5kN
16.Bxe6 Ne5 17.Bf5 Qa7
  =  (-0.10)   Depth: 6   00:00:00  14kN
16.Bxe6 0-0 17.Bxd7 Nxd7 18.Nc6 Qc7 19.Ne7+ Bxe7 20.Qxe7 Qa7+ 21.Be3 Rfe8
  =  (0.11)   Depth: 9   00:00:00  140kN
16.Nxe6!
  =  (0.20)   Depth: 9   00:00:00  206kN
16.Nxe6! fxe6 17.Qxe6+ Be7 18.Re1 Qd8 19.Be3 Nf8 20.Qc6+ N8d7 21.Be6
  =  (0.24)   Depth: 9   00:00:00  345kN
16.Nxe6!
  ²  (0.54)   Depth: 12   00:00:03  2139kN
16.Nxe6! fxe6 17.Qxe6+ Be7 18.Re1 Qa7+ 19.Be3 Qc7 20.Bf4 Qa7+ 21.Kh1 Nc5 22.Nxc5
Qxc5 23.Rac1 Qa7
  ±  (0.91)   Depth: 12   00:00:05  3921kN
16.Nxe6 fxe6 17.Qxe6+ Be7 18.Re1 Qd8 19.Bf4 Rc8 20.Bd6 Ng8 21.Bxb4 Nf8 22.Qe5
Nd7
  ±  (1.05)   Depth: 14   00:00:30  20421kN
16.Nxe6 fxe6 17.Qxe6+ Be7 18.Re1 Qd8 19.Bf4 Ng8 20.Rac1 Rc8 21.Rxc8 Qxc8 22.Bd6
  ±  (1.24)   Depth: 16   00:03:39  146808kN

(Blass, Tel-aviv 12.07.2001)

With default treshold I get exactly the same analysis with the same times

If the default treshold is counter productive in games than maybe the reason is
a bug in retaining the hash tables.

I may try to reproduce the Nc3 mistake from Harald Faver's game to see if I can
reproduce it with threshold=8000.

Uri



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