Author: Scott Gasch
Date: 17:28:59 07/12/01
Go up one level in this thread
Here's an easy way to fix this: ASSERT(iMoveNum >= 0); ASSERT(iMoveNum < MAX_MOVE); Movelist[iMoveNum] = whatever; When my engine has a reproducable crash I build a debug version (where the ASSERTS get compiled in) and 9 times out of 10 I catch the problem on an assert. Scott
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