Author: Uri Blass
Date: 00:53:56 07/16/01
Go up one level in this thread
On July 16, 2001 at 02:19:22, Peter Berger wrote: >On July 15, 2001 at 18:05:24, T. Dex wrote: > >>RebelRex is NOT setting any formula making it favorable for the computer. >>RebelRex stands by its settings and program... RebelRex will play anytime >>control the human wishes. > >I didn't mean to imply you ever changed your formula . Your formula is >favourable for the rating of your account because of the way ICC ratings work . > >Typing "best C" and then "vars" of the ranked computer accounts looking at their >formulas shows they all have set up something very similar. > >I understand the fun of watching computer programs play against strong titled >players . It seems to get them to play you you currently need a rating of at >least 3000 . > >So - let me try to describe the life cycle of a typical ICC computer account >going for the top as it looks to me. > >a.) Start your new account . How do you get your rating up ? Have a look at >other C accounts with open formulas , preferrably on slowish hardware and play >them as long as they put you on your noplay list or you have accomplished your >goal - best are some amateur programs . If you are more patient you can do b.) >at once ; takes a little longer but should work nevertheless . > >b.) Once you reached 3000 - set your formula to something restrictive ( don't >forget !computer ). > >c.) Enjoy watching your account going up on the ranking and watch some nice >games . > >d.) Eventually you get bored and give up on it and go on with your normal life . > >I see nothing wrong in principle with this approach ( especially if you avoid >the somehow immoral a.) ) - every one has the right to do that. If this does >some harm it is not the fault of the operator but ICC's . > >It is somewhat annoying for the other computer accounts though that would like >to see games against strong titled players, too . For most humans "program is >program" - the ones who play them regularly in rated games think they can profit >from their weaknesses and get rating points from them ( similar approach to >a.)-d.) btw :) ) . In general the one who loses rating is the human though. This problem can be solved by the following way: Every program should have 2 rating numbers(unless it does not play both computers and humans). rating A list is going to be the rating that is calculated based only on the games against humans(this rating list is going to include the humans). rating B list should be the rating calculated based only on comp-comp games. if the average of the rating of programs that are in both lists is not the same then we should add a constant for the rating of programs in rating B list. Uri
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