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Subject: Re: Is ssdf planing on rating yace ??

Author: Sune Larsson

Date: 19:06:57 07/16/01

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On July 16, 2001 at 14:57:01, Dann Corbit wrote:

>On July 15, 2001 at 13:16:32, Dieter Buerssner wrote:
>
>>On July 14, 2001 at 21:49:35, Mike S. wrote:
>>
>>>But Yace 0.99.50 doesn't ponder in the ChessBase GUI.
>>
>>The latest WB adapter available at the www.chessbase.com was from Nov. 2000 when
>>Yace 0.99.50 was made available. Pondering seemed to work as well as possible,
>>when I tested this. I rechecked today, and no newer adapter was available. I
>>have downloaded the newest version from Frank's site, and indeed pondering is
>>not working anymore with this. All the earlier versions of the WB-Adapter sent
>>"hard" (=WB-protocol way of saying permanent brain on), before the sent the
>>ChessBase extension ponder move (which Yace supports). The newest version of the
>>WB adapter sends "easy" (=permanent brain off) instead ...
>>
>>Sorry, the technical documentation of the CB-specific extensions to the Xboard
>>protocol is totally inadequate.  From private communication with the Gandalf
>>programmer, it seems, that I am not the only one, having problems with this.
>>If they had interest, they would fix at least this.
>>
>>There is no mention of the before mentioned change at all. I have guessed all
>>their implementation details from studying log-files. My implementation was
>>dependent on the hard be sent first.
>>
>>There are other problems with their implementation of ponder mode. A chessengine
>>cannot really know allways, if it runs with permanent brain on or off, and so
>>cannot adjust its time management for this.
>>
>>I think, customers of CB software, that are interested in well functioning
>>WB-engines, should write to them. I did not have much success with my questions
>>there ...
>>
>>For users of Yace, I suggest to use the WB-adapter of Nov. 2000.
>
>Surely I am just cynical, but perhaps they want it broken because:
>1.  A completely fair playing field will not give any advantage to commercial
>programs
>2.  If commercial programs are just a little bit better, a contest of (perhaps)
>20 games could easily lean in favor of the weaker programs.
>3.  If amateur programs are actually as strong as the commercial ones (or even
>nearly so) it will make the commercial programs look bad.
>
>Perhaps I am seeing controversy where there is none.
>Perhaps I am imagining subversion where nothing of the sort exists.
>
>But then again, they have been aware of the exact nature of the problem for
>many, many years.
>A fixed version appears, and right away it is broken again.
>
>Purely coincidence, I imagine.

 ... and see CLiebert's answer & lack of answer in this issue...
 Sometimes silence really can speak...



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