Author: Dann Corbit
Date: 16:19:51 07/24/01
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On July 24, 2001 at 18:51:00, Dan Andersson wrote: >>Isolated pawns, pigs on the 7th, grave king danger, bad bishops, early queen >>devlopment etc. are all immaterial then? >> >I have any number of games in my personal playing history where those factors >where immaterial. Especially early queen developement and grave king danger. And yet when I look at the games of the great experts, when they do violate these principles there is *always* a reason to do so. It seems that by nature the pawn structures of GM's is sound. It seems that by nature they will trade off the bad bishop for the knight. It seems that by nature they will perform the general principles of strategy. When they don't it's just a different sort of strategy. Kind of like racing cars. "Never gun it when you are going into the corner." But "What if I want to drift to the outside so that I can pass as soon as the tires catch?" The principles (on the one hand) can't simply be learned by rote and be expected to produce. But the principles operate as a machine. If you understand the machine, then you know why you should do this or do that (or conversely don't do it).
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