Author: Victor Zakharov
Date: 02:26:35 07/26/01
Go up one level in this thread
Even a developer can't say the exact day. CA 6.1 is very complex system and it
demands a lot of time to test all the things, not only new, but old ones too.
This day CA 6.1 is highly stable and complete system. But we need a few days to
be totally sure that all is Ok. Sure it's impossible to have everything is Ok in
such a system. But if all beta testers will say that they have no problems for a
few days it will be enough.
Here is the list of new features for awhile.
All this free for CA 6.0 users.
After releasing CA 6.1 demo version will be released too.
Sure it will be restricted in major features. For example all tree
manupulations will be available only till first castling.
CA 6.1. What's new!
1. Openings books and trees
1.1. Openings books configurations allow virtually combine different
(statistics, evaluations) types of trees. Up to 32 trees (columns) could be
combined into one configuration.
1.2. Weight and reliability values could be set and easily modified for every
tree.
1.3. Logical formulas allow specify conditions to prefer or to deny some moves
due specific evaluations, statistics and annotations.
1.4. Games importing into trees could be done easily.
1.5. Book learning is available.
1.6. It is possible to edit evaluations in the trees.
1.7. It is possible to edit probabilities to play different moves.
1.8. A standalone book could be easily done from configuration.
1.9. Most book builder utility operations are inside CA GUI now.
1.9.1. Joining, subtracting, saving part of the trees.
1.9.2. Importing and exporting EPD files.
1.9.3. Producing CAP-like database using EPD files.
1.9.4. Mini-maxing evaluations.
1.9.5. Building trees for/against a specific player.
1.9.6. Generating moves that were not played but lead to positions that is
in the tree.
1.9.7. Checking trees for consistency.
1.9.8. Generating positions concluding lines or games.
1.10. Trees could be imported into a game with evaluations.
1.11. All game positions could be exported to EPD-file
1.12. Easy making a book playing in a style of some player or against a player
is available.
1.13. A few tree operations can be joined in script to repeat the sequence
later.
2. Playing games with engines
2.1. Openings book can be set for every engine separately
2.2. Different openings book could be selected against engine (or even login
at ICC).
2.3. Different openings book could be selected against human or engine.
2.4. Tablebases options can be different for different engines.
2.5. A lot of UCI engines were tested.
2.6. Tablebases path for Crafty can be set inside CA (not in crafty.rc as was
before).
2.7. Opponent move can be displayed as by arrows so by markers.
2.8. Pronouncing of moves is available.
2.8. Stability for tournaments is higly improved.
3. Analysis features
3.1. Tiger 14/ Gambit-II extra tuning
3.2. nps and tb hits are displayed from engines that allow to do this
3.3. Results of analysis can be automatically stored in the EPD-file or tree
with evaluations. This way they can be used in tree and openings book window.
3.4. Blunder check allows mark found blunders with classes.
3.4. New analysis markers.
3.4.1. Check move evaluation
3.4.2. Check the variation for blunders
3.5. User book moves have higher priority in commenting openings and could
appear in commenting openings even if their evaluation is not the best.
4. Classes, Classifiers and folders.
4.1. Tree could be displayed directly at classifier window.
4.1.1. Shift-Space is used to show tree for a position that is attached to
current folder.
4.1.2. Ctrl-Space is used to search for current tree position if there is
one for some folder.
4.2. Classifiers are supplied with the ability to classify (index) games
automatically. The indexing procedures are based on a set of positions attached
to every folder. Positions can be added from the games, attached to folder or
manually specified in classifier tree.
4.3. Hotkeys for fast entering figurines and evaluations into folder names are
implemented. Ctrl-1 - knight, Ctrl-2 - bishop, Ctrl-3 - rook, Ctrl-4 - queen,
Ctrl-5 - king. Also Ctrl/Alt 5,6,7,8,9,0 are used for evaluations entering as in
View mode. Entering any digit except 0 starts editing folder name.
4.4. When opening lists and games attached to folders game cursor is placed on
the position assigned to folder (if one is assigned)
4.5. Import text from Microsoft Word (RTF format) to folder description panel
with colors and fonts is available using Windows clipboard.
4.6. New options are added for a classifier
4.6.1. Technical \ Sorted datasets - allows to sort games list attached to
folder. I.e. order could be not the same as in database.
4.6.2. Chess board settings \ Scale - allows to enable scaling board size if
information panel is resized.
4.6.3. Chess board settings \ Caption - allows to display a caption under
the board.
4.7. Special tools for synchronizing links to folders in games and lists of
games in folders.
4.8. HTML-link option of styles is available in folder description panel
5. ICC
5.1. Native ICC protocol is used for communication with server that is
slightly faster.
5.2. AutoAccept all option in Auto Accept dialogue.
5.3. More sounds in different situations.
5.4. Pronouncing of moves is available.
5.5. Confirmation of disconnecting is essential if some CA operation demands
exiting ICC.
6. Test suites:
6.1. Test suites: export of positions that were not solved by engines is
added.
6.2. New option - testing a human.
6.3. One more script for calculation points as ELO is added.
6.4. Time and points for test suite can be added into Test class in the game.
6.5. If extra iteration is on and solution is found with evaluation more than
+15.00, then extra iteration is not performing to save some time.
7. Database operations
7.1. Open base operation allows open ZIP files. As result automatic unpacking
into selected directory is performed.
7.2. Join Bases allows to attach ZIPed databases.
7.3. History for last 10 searches is kept. Ctrl-Left, Ctrl-Right keys could be
used to navigate through them.
7.4. Header search supports search for classes field now. In case of selecting
a few classes "all essential" or "one is sufficient" options could be selected.
8. View
8.1. Game animation mode supports showing of a game by game (i.e. doesn't stop
after finishing a game).
8.2. There is possibility to set background for the notation window.
8.3. Arrow right doesn't change position at the end of the variation.
Ctrl-right/left or down arrows can be used to skip brackets.
8.4. Game demonstration mode is appeared. I.e. notation for the end of the
game is absent.
8.5. Input from DGT-board is supported in View mode. In case of changing a
position CA is able to find this position in the game and start a new variation.
This way you could enter moves and variations from DGT-board, to see engine
analysis and trees without touching a keyboard or a mouse.
8.6. New hotkeys to Invert Board (Gray *), Shrink (Gray -) and Enlarge (Gray
+) are appeared. The same keys are also used in tree mode.
8.7. Caption of View window can be tuned in the same way as it is doing for
the Lists and View headers.
8.8. Option to invert square color in board color markers is added.
8.9. Text annotations could be moved one move right and left. Ctrl-K+I,
Ctrl-K+U.
8.10. Navigation by annotations is improved. You could see all game classes
and folders at the game start. It is possible to check essential classes or
folders and navigate through them in a game or even between the games.
8.11. Folders markers could have additional text comments in them.
8.12. Trees could be imported into a game with evaluations from specified
position.
9. Other
9.1. Clipboard operations are presented in View, Tree, Board local menus
9.2. Statistics with number of points option on also shows success percent.
9.3. Export header statistcis to classifiers along with lists of games is
avialable in statistics mode.
9.4. Game started with position are marked with "p" sign (not s) now. Games
with only variations in them are marked with "v" sign. Games with only
annotations in them are marked with "a" sign. (Games with both annotations and
variations are marked with "c" sign as before)
Sorry, may be English is not good. This was not proof-read.
Victor.
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