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Subject: Re: ideas for a chess project

Author: Iddo Bentov

Date: 03:55:44 07/26/01

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hello....

yes this field is very interesting..
i bet you know about such projects that have been tried
before.. like knightcap.. but it seems you're talking
about something bigger:)
i think i read here a few opinions about NNs etc not
suitable for chess.. didn't really understand why..
your guidelines about how to start such a project are
nice.. but like you said it seems too big....

thanks..



On July 26, 2001 at 05:26:08, Graham Laight wrote:

>I believe the following proposal to be both important for chess, and EXTREMELY
>important for AI in general.
>
>Basically, I think that the most interesting thing you can do is to see whether
>you can use the self-learning AI techniques to learn some things about chess.
>
>What I would like to see you do (and I'd love to hear how successful you are!)
>is to attempt to use AI techniques to learn to play better chess using the
>following steps:
>
>* build some evaluation function "components" (you may look in Crafty's eval.c
>file for examples of things that chess programs evaluate)
>
>* get some sample positions
>
>* see if you can use genetic algorithms (GA) to select a good combination of
>components and weightings to evaluate these positions
>
>* then, see whether you can train NNs to "classify" new positions automatically
>into the correct completed evaluation function
>
>* you might also try generating eval functions with GAs fully automatically -
>using "components" that work with the absolute and relative positions of
>different pieces. This would be awesome!
>
>My only doubt about its suitability as an academic project is that computer
>professors tend to like very specific things which are well "nailed down".
>Therefore, if you present this as a project proposal, you'll need to go in with
>something that looks like a detailed plan for the project.
>
>If you take this as your project, I promise I'll buy the 3 of you a bottle of
>champagne each - such is my opinion of the value this work would have.
>
>-g
>
>On July 25, 2001 at 16:21:51, Iddo Bentov wrote:
>
>>hola..
>>
>>we are 3 students starting a project in AI course at university..
>>
>>we're thinking about ideas for a project in computer chess, we tried
>>to focus on ideas that involve chess endings..
>>
>>so far we haven't found interesting ideas that haven't been tried
>>before..
>>
>>our request.. if anyone has any new/interesting ideas in computer
>>chess that he thought about and are worth trying.. please reply
>>and tell us? the ideas don't have to be of the kind that actually
>>improve the current strong chess programs.. just ideas that are
>>interesting..
>>
>>thanks..
>>  iddo, itay and yan



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