Author: Iddo Bentov
Date: 03:55:44 07/26/01
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hello.... yes this field is very interesting.. i bet you know about such projects that have been tried before.. like knightcap.. but it seems you're talking about something bigger:) i think i read here a few opinions about NNs etc not suitable for chess.. didn't really understand why.. your guidelines about how to start such a project are nice.. but like you said it seems too big.... thanks.. On July 26, 2001 at 05:26:08, Graham Laight wrote: >I believe the following proposal to be both important for chess, and EXTREMELY >important for AI in general. > >Basically, I think that the most interesting thing you can do is to see whether >you can use the self-learning AI techniques to learn some things about chess. > >What I would like to see you do (and I'd love to hear how successful you are!) >is to attempt to use AI techniques to learn to play better chess using the >following steps: > >* build some evaluation function "components" (you may look in Crafty's eval.c >file for examples of things that chess programs evaluate) > >* get some sample positions > >* see if you can use genetic algorithms (GA) to select a good combination of >components and weightings to evaluate these positions > >* then, see whether you can train NNs to "classify" new positions automatically >into the correct completed evaluation function > >* you might also try generating eval functions with GAs fully automatically - >using "components" that work with the absolute and relative positions of >different pieces. This would be awesome! > >My only doubt about its suitability as an academic project is that computer >professors tend to like very specific things which are well "nailed down". >Therefore, if you present this as a project proposal, you'll need to go in with >something that looks like a detailed plan for the project. > >If you take this as your project, I promise I'll buy the 3 of you a bottle of >champagne each - such is my opinion of the value this work would have. > >-g > >On July 25, 2001 at 16:21:51, Iddo Bentov wrote: > >>hola.. >> >>we are 3 students starting a project in AI course at university.. >> >>we're thinking about ideas for a project in computer chess, we tried >>to focus on ideas that involve chess endings.. >> >>so far we haven't found interesting ideas that haven't been tried >>before.. >> >>our request.. if anyone has any new/interesting ideas in computer >>chess that he thought about and are worth trying.. please reply >>and tell us? the ideas don't have to be of the kind that actually >>improve the current strong chess programs.. just ideas that are >>interesting.. >> >>thanks.. >> iddo, itay and yan
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