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Subject: Re: ideas for a chess project

Author: Ulrich Tuerke

Date: 09:31:56 07/26/01

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On July 26, 2001 at 07:17:26, Tony Werten wrote:

>On July 26, 2001 at 06:28:17, Iddo Bentov wrote:
>
>>
>>hello..
>>your post is very interesting.... thanks very much for your reply..
>>
>>your first ideas is simple and interesting..  exactly the kind we
>>were looking for.. we'll look into it.. if there is an article by
>>Don Beal we could look up.. it could help..
>
>It might not. If it's the code I remember then nightmare is the proper
>description. It might be easier to reinvent than to decypher.

My memory is similar. IIRC, it was some FORTRAN code, half of the statements
being GOTO. I think, it had been published a lot of years ago in a ICCA journal.

I have used the code and as far as I can say it's correct (after spending a lot
of time removing the bugs which I'd introduced by mistyping).

Nevertheless it may be worthwhile to re-investigate the rules.

Uli


>
>cheers,
>
>Tony
>
>>i tried www search but
>>nothing much came up.. i wonder how important minimizing the number
>>of rules is.. and wonder what percent of correctness we should
>>expect from such a function.. e.g. for KP vs K and KR vs KN
>>
>>about wild7 (i play it on icc) and in general.. what sort of methods
>>can be used to solve a position whose minimax tree (with alpha-beta
>>and using hashtable etc) is still intractable..? it seems that for
>>wild7 patterns recognition could help? but in general.. are there
>>any interesting methods to solve positions?
>>
>>btw it seems that computer programs aren't good at wild7? at least
>>on my old p133 cpu.. is it because of null-moves ? i notice that
>>crafty on icc accepts many wild types.. but not wild7
>>
>>also i'm interested to know, are there any chess positions that have
>>a known solution proved by humans, but none of the computer programs
>>can solve no matter how long they think? i think that in checkers
>>there is known opening (white doctor) where all computer programs
>>make the wrong move.. i wonder if it is always possible to create
>>a position that will trick all chess programs.. if such positions
>>exist in chess.. then i wonder what are such positions with the least
>>amount of pieces?
>>
>>any comments would be appreciated....
>>thanks again....



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